Commit graph

576 commits

Author SHA1 Message Date
Thyrum
659906c7c9 Update to 4.18.8
Remove building-improvement if the building is no longer buildable

By RobLoach:
- Add 'when not stacked with a [mapUnitFilter] unit' Conditional
- Fix relevent Civ for within tiles Conditional
- City Screen: Display Stockpile Amount Available for Cost

Display promises in diplomacy overview for human players - By unciv-loof

Fix battle notification translations - by dadadnet (new contributor!)
2025-10-22 10:23:23 +00:00
Thyrum
5d9ceed80f Update to 4.18.7
Improve Civilopedia display of GlobalUniques - By SomeTroglodyte

Naval Tradition Policy under Commerce as per Civ V - By JhandeFlores

By RobLoach:
- Fix Ancient Ruins when there are conditionals
- Add Leader Titles unique

Modding/Feature: Allow units to destroy cities instead of capturing - By PhiRite
2025-10-19 19:04:24 +00:00
Thyrum
44bccaf2aa Update to 4.18.6
Game startup performance improvements

Mod preview performance improvements

Avoid rare crash concurrent modification when calculating construction costs

By RobLoach:
- Modding: Ancient Ruins can have unit-related conditionals
- AbsoluteUnits: Add Great Admiral by Basil

Allow naval units to be spawn in water city - By Emandac
2025-10-15 13:52:03 +00:00
Thyrum
972ede7073 Update to 4.18.5
AI will not attack cities with no health with siege units

AI will not attack capturable cities with melee units that cannot capture them

Mod checker: conditional tags are accepted as 'filtering uniques'

By RobLoach:
- Add Countable: `Adopted [policy] Policies by [civ] Civilizations`
- Allow Buildings to increase Air Unit Capacity
- Add Victory Type-specific music

Disable automatic counter-denunciation for human players - By unciv-loof

By Ambeco - error handling works in edge cases
2025-10-08 14:59:41 +00:00
Thyrum
0832af0cd8 Update to 4.18.4
Unique validation:
- Find possible misspellings for incorrect modifier parameters
- Better 'acceptable modifier for' validation

By touhidurrr:
- Ignore temporary errors when fetching mods list

Memory perf improvements - By Ambeco (new contributor!)

By unciv-loof:
- Temperature shift slider now updates map preview

By RobLoach:
- Great Admiral: GPP only accumulate for Water units
- hexarealm: Add Great Admiral sprite, by The Bucketeer
2025-10-05 13:47:44 +00:00
Thyrum
747be16b51 Update to 4.18.3
Buildings can now include '[relativeAmount]% weight to this choice for AI decisions'

Re-added changes for puppet city unique - By Emandac

Flash `ChatButton` on New Chat Messages - By touhidurrr

By RobLoach:
- Add Great Admiral
- Allow weighted AI decisions in Event Choices

AI valuea space resources and Manhattan project more - By EmperorPinguin

By unciv-loof:
- Prevent skip/resign button showing before first turn in MP games
- No special treatment for spectators to skip/resign players
2025-09-30 14:43:53 +00:00
Thyrum
92e39c2b9a Update to 4.18.2
Can no longer repair improvements in neutral territory (exploit)

Fixed crash on declare war with triggers

By RobLoach:
- BNW: Fix logic around Cultural Victories
- Add `if no Civ has adopted [policy/belief]` Conditional

By unciv-loof:
- Fix multiplayer auth popup causing duplicate actions on turn end
- CS military rank tribute based on number of alive players
- Show button to forcibly resign player after 2 days inactivity

AI: less worker priority for jungles - By EmperorPinguin
2025-09-25 07:41:19 +00:00
Thyrum
867f1fd483 Update to 4.18.1
By RobLoach:
- Add Global Uniques to the Civilopedia
- Add `Adopt [policy/belief]` Unique
- Add diplomacy status to `civFilter`

New Screen 'start game' button alignment - By SidedYapper
2025-09-13 20:53:16 +00:00
Thyrum
5309184574 Update to 4.18.0
CPU performance improvements

Fixed rare crash when closing map editor

Roads are not shown on non-visible tiles

Limit tile information shown when spying on cities

WLTK resource demand changes every ~20 turns

Add cityAirUnitCapacity ModConstant - By unciv-loof
2025-09-10 14:39:43 +00:00
Thyrum
b22bb494dc Update to 4.17.19
Added map autosave

CPU performance improvements

Notification categories can me minimized by clicking on the title

By RobLoach:
- BNW: Fix getting Cultural Victory through Domination
- Modding: Trigger Event unit action text is the Event text

Fixed max window discrepancy in Windows platform - By SidedYapper - New contributor!

Fix human-human relationship incorrectly showing 'Friend' in Diplomacy screen, as well as inconsistent colors - By unciv-loof - New contributor!
2025-09-04 11:45:34 +00:00
Thyrum
82f132769c Update to 4.17.18
Peace trade no longer generates notification when it 'ends'

Inquisitors disrupt religion in other civs as well

Fixed automated move with escorted unit crash

By RobLoach:
- modding: Add a 'Play Sound' unique
- modding: Add unique to get resources from a percent of stat

Added more option autosaves from 500 to 10000 - By Emandac
2025-08-30 18:12:38 +00:00
Thyrum
f026628c8b Update to 4.17.17-patch1 2025-08-27 10:14:31 +00:00
Thyrum
74132e163d Update to 4.17.17
Force rankings doesn't evaluate all unit conditionals as multiplicative

Handle mods removing techs, adding/removing eras

Post-battle movement doesn't occur if during the battle the unit lost movement points

conditionals in event choices work again

AI updates - By EmperorPinguin
2025-08-25 12:01:00 +00:00
Thyrum
d59a02a0f2 Update to 4.17.16
AI spy city selection greatly improved

Changing mods while images load no longer displays multiple images on the last mod

Removed city-state icons for cities in unit overview

Replacement improvements also provide resources that require the original improvement

Only heal on current tile if it's not a dangerous tile

Fixed several problems with improvement-creating buildings
2025-08-22 10:28:19 +00:00
Thyrum
ef45c5e055 Update to 4.17.15
Allow AI to move-and-settle

AI: declare less war against humans on higher difficulties - By EmperorPinguin

Harden new game screen against bad scenarios - By SomeTroglodyte

By RobLoach:
- Add Victory Type for Brave New World
- Civilopedia: Add Victory Types
2025-08-20 10:40:55 +00:00
Thyrum
29211533f5 Update to 4.17.13
By EmperorPinguin:
- AI: build more workers
- AI: Better settler automation

Fix combat conditionals not working correctly - By SeventhM
2025-08-11 20:17:19 +00:00
Thyrum
cf2ab32229 Update to 4.17.12
Fixed spy surveillance progressing tech stealing when no techs are available to steal

Bugfix: Building 'improvement to create' no longer cached across rulesets

Fixed city states getting all techs when only 1 major civ remains

Many small automation improvements - By EmperorPinguin

'Upon entering war' uniques - By PLynx01
2025-08-06 20:16:17 +00:00
Thyrum
a0a5e82d75 Update to 4.17.11-patch1 2025-08-02 21:19:26 +00:00
Thyrum
ec597c9814 Update to 4.17.11
Fix Ancient Ruin benefit on higher difficulties - By RobLoach

Multiplayer: Only bring forth `AuthPopup` if server explicitly returns `401` - By touhidurrr

Modding: 'can settle' unique able accept tile filters for water and impassible tiles - By Emandac
2025-08-01 10:34:13 +00:00
Thyrum
ad4653a75e Update to 4.17.10
Fix crash when opening victory screen on the first turn

modding: Add misspelling corrections to unique parameters in mod checker

By SomeTroglodyte:
- Fix unit icon disappearing on right-click of unit's tile
- Fix autoplay+tutorials softlock

By EmperorPinguin:
- AI: exclude great general from escort logic
- AI: better utilization of promoted units
- AI: lower threshold for minimum acceptable newcity tile

Add unit action icons for triggerables - By RobLoach
2025-07-29 14:10:11 +00:00
Thyrum
df694e8005 Update to 4.17.9-patch1 2025-07-25 14:19:41 +00:00
Thyrum
c119725d27 Update to 4.17.9
Remove irrelevant counteroffer notifications when the trade request is invalid

By EmperorPinguin:
- AI: better explore logic
- AI: reduce food weight for small cities
- AI: able to choose instant heal promotions
- AI: don't annex cities if it causes severe unhappiness

Add 'on [difficulty] or higher' conditional - By RobLoach

By metablaster:
- Show religion display name when enhancement is made
- Fix embassy trade offer crashes
2025-07-25 10:28:51 +00:00
Thyrum
ec8a81d32d Update to 4.17.8-patch1 2025-07-24 06:58:24 +00:00
Thyrum
584ce78a61 Update to 4.17.8
By EmperorPinguin:
- Perf: remove AI personality for citizen assignment
- AI: Update city construction evaluation of buildings + workboats
- Bugfix: Update WorkerAutomation.kt

By SomeTroglodyte:
- Minor UI fix: Don't display the WLTK fireworks over the detailed stats popup
- Enable the 'triggers global alert' unique for most uniques

Civilopedia: Add Revealed By on Tile Resource screen - By RobLoach

Multiplayer Chat Support - By touhidurrr
2025-07-23 20:15:58 +00:00
Thyrum
827918fa64 Update to 4.17.7
By metablaster:
- Implementation for establishing embassies in diplomacy
- Fix for AI civilian unit escape from threat
- Fixed event names not being autotranslatable in mods

Hide icon for city in religion overview

Got rid of fake Github error messages when attempting to download mod preview images
2025-07-21 20:58:39 +00:00
Thyrum
eeb3a81b09 Update to 4.17.6
Better way to brighten colors - By touhidurrr

By metablaster:
- Fix AI civilian unit not escaping enemy
- Fix translation for an unknown civilization
2025-07-18 11:13:08 +00:00
Thyrum
176c0747a4 Update to 4.17.5
By metablaster:
- Nukes don't require line of sight to hit target tile
- Display city defense and health in cities overview tab
- Get notification when pantheon, religion or religion enhancement is made by other civ

Add 'upon entering combat trigger' - By SeventhM

By SomeTroglodyte:
- Workaround for 'Mod has no graphics for configured tilesets' false positive
- No environment checks in Gradle project configs
2025-07-15 10:14:37 +00:00
Thyrum
dca414d8cb Update to 4.17.4
AI: swap spaceship parts into capital - By EmperorPinguin

Allow proposing peace between warring civs in trade window - By metablaster

Unique: `May Paradrop to [tileFilter] tiles up to [positiveAmount] tiles away` - By RobLoach

Added missing demand translations
2025-07-11 14:00:45 +00:00
Thyrum
2fe54e6766 Update to 4.17.3
Added global tiles countable  - By PhiRite

By RobLoach:
- Vanilla, G&K: Fix Samurai ability to build Fishing Boats
- Add unit state for tile improvement conditionals

By SomeTroglodyte:
- Changing gold trade amounts using buttons reflected in popup UI
2025-07-05 21:29:11 +00:00
Thyrum
4e6d55c251 Update to 4.17.2
Fixed ancient ruins spawning

Possilby fixed Android dev console - requires testing

Fixed Happiness being found as a global stat

Unique builder - trigger conditionals are not a superset of global uniques

Added 'Unowned' terrainFilter

By SomeTroglodyte:
- Parse localized numbers correctly
- Better Validation of Nation colors

By RobLoach:
- When capturing settlers, fix finding the Worker units with conditionals
- Add ability to remove policies with ModOptions
2025-07-03 09:49:26 +00:00
Thyrum
93f0775d81 Update to 4.17.1
CPU performance improvements

Fixed dev console requiring scrolling on small UI settings

By SomeTroglodyte:
- Fix console `tile find` for quoted input or filters, requiring correct uppercase
- Fix mod checker not offering to auto-update Uniques for extension mods
- Speed and Difficulty uniques treated as part of GlobalUniques

Make Machu Picchu and Neuschwanstein need a non-Natural Wonder mountain - By SpacedOutChicken

Fix display for mod names with dashes in them - By RobLoach
2025-06-29 15:23:06 +00:00
Thyrum
0b19860549 Update to 4.17.0
AI considers tile damage when deciding on which tile to heal on

Fixed building maintenance unique

By SomeTroglodyte:
- Improve ModChecker UI
- Allow mods with no global uniques, no ruins or no difficulties file

AI: better handling of improvement-buildings - By EmperorPinguin
2025-06-26 21:21:53 +00:00
Thyrum
8e47b70fe8 Update to 4.16.19
AI performance optimization

By RobLoach:
- Fix number popup with commas in the number
- Add `Gain control over [positiveAmount] tiles [cityFilter]` Triggerable

AI: update getStatDifferenceFromBuilding - By EmperorPinguin

Improve ruleset validator - By SomeTroglodyte
2025-06-23 20:37:58 +00:00
Thyrum
3c2085a272 Update to 4.16.18
Sprites do not change to base color when moving

Barbarian workers no longer construct improvements

modding: Allowed stat reserve to get happiness

console: Can set game turn

modding validation: Catch empty altases.json file

Add `[relativeAmount]% [resourceFilter] resource production` Unique - By RobLoach

Refactor RulesetValidator into two files - By SomeTroglodyte

Fix broken chart in victory status - By metablaster

Edge restructure update - By hackedpassword
2025-06-21 21:16:13 +00:00
Thyrum
97091c6022 Update to 4.16.17-patch1 2025-06-18 06:25:41 +00:00
Thyrum
79426bbfe9 Update to 4.16.17
Increased font size so it looks less blurry on large screens

'connect road' works when railroads don't exist in the ruleset

'connect road' acknowledges availability uniques on road/railroad

Simplified requirements for adding a new demand

By EmperorPinguin:
- Autoplay: don't assign citizens according to AI Personality
- AI: remove thingsToFocusOnForVictory
2025-06-17 14:03:03 +00:00
Thyrum
b897967dd7 Update to 4.16.16
By metablaster:
- update missing world screen image annotation
- Table and colors for diplomatic relations between human players in diplomacy screen.
- Fix automated units not auto upgrading when enabled
- Fix broken translations

By RobLoach:
- Allow using `[relativeAmount]% Gold from Great Merchant trade missions` on units
- Fix Civilopedia 'required Building' links for Wonders

'Stacked with unit' conditional unique - By PLynx01

Hexarealm edge tiles restructuring - by hackedpassword
2025-06-15 09:57:50 +00:00
Thyrum
16c4a7bca1 Update to 4.16.15
Fixed Gold being translated in trade offer with peace treaty

By metablaster:
- Improved diagram colors in global politics
- Fix crash for automated Fighter units
- Fix automated long range units not heading to enemy city

modding: Show status page for civilian units - By SomeTroglodyte

Add 'don't spy on us' has a demand - By Emandac
2025-06-11 15:08:28 +00:00
Thyrum
3760febd46 Update to 4.16.13-patch1 2025-06-04 07:14:39 +00:00
Thyrum
8a9311eef5 Update to 4.16.11
Don't spawn prophet in holy city if it's been taken over

City location ranking takes modded city work range into account

Modding: Avoid crashes from 'free buildings that no longer apply once they're in the city / change which buildings are free'

City stats table immediately scrollable again, AND scrollable all the way to the end

By RobLoach:
- Add unique `denounced` quotes
- Mods can add voiceovers for start intros

Fix showing negative mod download progress - By SomeTroglodyte
2025-05-25 14:47:30 +00:00
Thyrum
11d1cace39 Update to 4.16.10
Disabled android-specific behaviour of text fields since it's broken currently :|

Fixed city screen buildings panel not fully scrollable

Only add mod search textboxes if there are at least 10 mods (cleaner UI)

uniques: Add a 'not constructed by anybody' conditional unique - By RobLoach
2025-05-20 07:10:00 +00:00
Thyrum
10bb598cc4 Update to 4.16.9
AI: Don't choose one-time-action promotions

Display city-state bonuses per relationship level

Conditional city-state bonuses colored green only when conditional applies

By RobLoach:
- Add ability to remove entire policy branches
- Gods & Kings: Great Generals cannot enter a golden age

Netherlands trade bugfix - By EmperorPinguin
2025-05-13 09:33:03 +00:00
Thyrum
b17e41fc8b Update to 4.16.8
Unit triggerables with triggers, no longer trigger on new units

Clicking on statuses opens promotion screen

AI:
- City states disband great prophets
- Don't offer peace when we're just about to take a city

Multiplayer:
- Better, less buggy resign/skip

Modding:
- Fix global unique validation
- Validation catches 'global triggers attached to unit triggerables', which will have no effect

By SomeTroglodyte:
- Fix Resources Overview to work as intended
- Add an 'XP' column to Units Overview
2025-05-05 19:02:53 +00:00
Thyrum
d98c3f6390 Update to 4.16.7-patch1 2025-05-02 12:09:38 +00:00
Thyrum
aa36674432 Update to 4.16.7
Countable can accept arbitrary mathematical Expressions - Kudos AutumnPizazz for kicking this off, SomeTroglodyte for parser implementation!

Added 'search mods' in new game screen and mod checker

Fixed bugs in unique validation and in countable validation

Allow automation for settlers with conditional settling uniques

Add 'Cannot embark' unit unique - By PLynx01
2025-05-01 19:15:58 +00:00
Thyrum
f083f5691f Update to 4.16.6
Demands/Requests from other civs do not stop other events registering

Better 'Pay to improve CS resource'

Seed pillage randomness to avoid save-scum

Modding:
- Added misspelling tests for uniqueTo for buildings, units and improvements
- Triggerable uniques on promotions only activate once when added on creation
- Beliefs can have AI decision modifiers, and do in base rulesets

Finish city-state quests upon acquiring great person

Prevent AI placing units near citadels - by EmperorPinguin
2025-04-29 20:08:31 +00:00
Thyrum
6a41d5074a Update to 4.16.4
Tile swapping with transported units in the tile, checks *who* is transporting the units

City states don't get continually researchable techs automatically

Modding:
- Resolved automation crash for units with 'gain free [building]' uniques
- Allow multipying cached uniques

By touhidurrr:
- more detailed multiplayer authentication

By SomeTroglodyte:
- CityScreen's top-right widget better sized for mobile
- Better save/load in map editor
2025-04-17 20:53:14 +00:00
Thyrum
82ee231696 Update to 4.16.3
Ruleset validation: Hide performance suggestions from users, they're now mod-checker only

Maintenance for improved Code quality

Prevent wrong multiplicators when using the 'for every [countable]' Unique in complex ways

Resolved  - City states don't get continually researchable techs automatically

By SomeTroglodyte:
- Map editor save/load now support the PgUp/PgDown keyboard keys
- Improve validation of Countables
- Fix NullPointerException from Countables evaluation
2025-04-12 18:59:04 +00:00
Thyrum
b38abb9640 Update to 4.16.3
Ruleset validation: Hide performance suggestions from users, they're now mod-checker only

Maintenance for improved Code quality

Prevent wrong multiplicators when using the 'for every [countable]' Unique in complex ways

Resolved  - City states don't get continually researchable techs automatically

By SomeTroglodyte:
- Map editor save/load now support the PgUp/PgDown keyboard keys
- Improve validation of Countables
- Fix NullPointerException from Countables evaluation
2025-04-12 18:56:23 +00:00
Thyrum
5425510e02 Update to 4.16.2-patch1 2025-04-10 11:12:51 +00:00