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AI will not attack cities with no health with siege units AI will not attack capturable cities with melee units that cannot capture them Mod checker: conditional tags are accepted as 'filtering uniques' By RobLoach: - Add Countable: `Adopted [policy] Policies by [civ] Civilizations` - Allow Buildings to increase Air Unit Capacity - Add Victory Type-specific music Disable automatic counter-denunciation for human players - By unciv-loof By Ambeco - error handling works in edge cases |
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