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Demands/Requests from other civs do not stop other events registering Better 'Pay to improve CS resource' Seed pillage randomness to avoid save-scum Modding: - Added misspelling tests for uniqueTo for buildings, units and improvements - Triggerable uniques on promotions only activate once when added on creation - Beliefs can have AI decision modifiers, and do in base rulesets Finish city-state quests upon acquiring great person Prevent AI placing units near citadels - by EmperorPinguin |
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