Commit graph

225 commits

Author SHA1 Message Date
Thyrum
588a407b2f Update to 4.5.3-patch1 2023-03-05 08:03:43 +00:00
Thyrum
ce95bb7fc5 Update to 4.5.3
Unit Action moddability!
- 'founds a new city' now accepts action modifiers
- 'for [amount] movement' modifier
- '[amount] times', 'once', 'after which this unit is consumed'  modifiers for limited actions

Android: "Screen Mode" option  - By vegeta1k95

By SomeTroglodyte:
- Better Religion info and some moddability
- Diplomacy trade layout fix
- Show terrain overriding yields in Civilopedia

Fixed multiplayer password  - By GGGuenni

Fixed map editor painting while dragging - By Gualdimar
2023-03-04 19:16:09 +00:00
Thyrum
1e4cd8f853 Update to 4.5.2
Show death symbol next to actions that expend the unit

Modding:
- 'create improvement' action, <consuming this unit> and <as an action> modifiers

- gifting cities no longer causes crash

By GGGuenni:
- Fixed wrong implementation of Basic auth
- Fixed TurnChecker can not authenticate

Fix missing desert for flood plains in hexarealm tileset  - By AdityaMH

Fix random nations pool popup  - By SomeTroglodyte
2023-03-01 19:42:40 +00:00
Thyrum
dbbb3dffc3 Update to 4.5.1
Introduced unit triggers!

Added triggered uniques to grant specific tech / policy

Civilopedia does not crash when displaying techs on fresh start

'upon declaring friendship' triggers for both sides

all unpillagable improvements are not destroyed by 'destroy improvements' unique

By SomeTroglodyte:
- Fix broken random nations pool
- City screen displays "free" tile yields undimmed

AbsoluteUnits - Chu-Ko-Nu, Longbowman, Crossbowman v2  - By letstalkaboutdune
2023-02-27 09:40:37 +00:00
Thyrum
abff4fc6b8 Update to 4.5.0-patch3 2023-02-26 08:23:10 +00:00
Thyrum
b68417ae8a Update to 4.5.0-patch2 2023-02-26 07:42:38 +00:00
Thyrum
678cd99ea7 Update to 4.5.0-patch1 2023-02-25 19:40:51 +00:00
Thyrum
1741b35f28 Update to 4.5.0
Added password authentication as server feature  - By GGGuenni

Map exploring disables undo button + ExploredRegion smallfixes  - By Gualdimar

By SomeTroglodyte:
- Fix problems with dual save folder support
- Show UnitTypes in Civilopedia

Modding: "must be on/next to" unique for buildings can accepts tile filter
2023-02-25 19:13:24 +00:00
Thyrum
78c1687256 Update to 4.4.19
By Gualdimar:
- Limit camera movement within explored region

modding:
- Added "upon gaining a [unitFilter] unit" trigger condition
- Added religion state conditionals

Reload world screen after tileset/unitset change from in main menu screen - Ryg-git

Android: use best possible device frame rate  - By vegeta1k95

Allow filters in the ModOptions "ToRemove" lists  - By SomeTroglodyte

Play city-state music if available  - By Skekdog

Add 'neutral' Flood plains  - By Caballero-Arepa
2023-02-23 21:21:11 +00:00
Thyrum
33e1b5c691 Update to 4.4.18
By vegeta1k95:
- Modding: allow mods to supply custom fonts
- Fix TextureArraySpriteBatch missing method issue

By Gualdimar:
- Option to disable max zoom limit
- Slider tip permanent by default

Better error message for multiplayer games that get corrupted data from the server

Civilopedia entry for policy links to units and buildings that it enables/disables

Wonders with no tech requirement displayed in separate category

Attacking of any sort prevents undo of unit move
2023-02-21 22:05:36 +00:00
Thyrum
c29e3ece95 Update to 4.4.17
Added Undo button for unit moves!

Better trade screen for portrait mode

"Gift" trades to AI civs make them more friendly towards you

Add improvement action image to workers actively building improvement

Replace settlers with modded worker-like units in mods

Removed zoom limit for world-wrap maps - By Gualdimar
2023-02-20 07:08:49 +00:00
Thyrum
367cd4a459 Update to 4.4.16
Display mod categories in mod page, mod sizes larger than 2 MB are displayed in MB

By Gualdimar:
- Display pending trades in trade overview
- Fixed unit upgrade check

Desktop: world camera autoscroll, selectable window mode  - By vegeta1k95
2023-02-18 18:46:40 +00:00
Thyrum
22d04ccb91 Update to 4.4.15-patch1 2023-02-15 10:53:45 +00:00
Thyrum
0ea51f3de6 Update to 4.4.15
Tile improvements can now have pillaged versions of images

By vegeta1k95:
- Blockade mechanics
- Out-of-move units are half-opaque relative to base setting
- Fix selection opacity for non-full-opaque flags.
- Experimental: mitigate texture swapping with TextureArraySpriteBatch

Improve UX  - By Gualdimar
2023-02-14 20:32:21 +00:00
Thyrum
a423a3a5ea Update to 4.4.14
Fixed Guruship belief

By vegeta1k95:
- Mod sizes are updated to proper values upon selection
- Fix UI bugs
- Fix centering of unit HP bar
- Improvements to construction table

AbsoluteUnits - Berserker, Samurai, Longswordsman v2  - By letstalkaboutdune

By Gualdimar:
- Selecting an improvement switches to another unit only if enabled
- Fixed missing unimproved resources in the overview table
- Research agreement cost display
- Offers we receive for more resources than we have are invalid
2023-02-12 18:20:34 +00:00
Thyrum
02cb4a257f Update to 4.4.13-gp 2023-02-09 18:13:10 +00:00
Thyrum
4469784c18 Update to 4.4.13
Enemy indicator, city culture hex outline + misc - By vegeta1k95

Fixed air sweep crash

Some modifications for performance optimization - By lishaoxia1985

modding: conditionally-unbuildable buildings display their cost

Can no longer 'upgrade unit' between turns

By Gualdimar:
- Fixed getDiplomacyManager() Exception
- Revert knows() changes
2023-02-09 17:54:52 +00:00
Thyrum
f725e05e85 Update to 4.4.12-patch1 2023-02-08 13:18:57 +00:00
Thyrum
97391d2dfb Update to 4.4.12
Resolved "dead population working tiles" bug

Order indicators in TechScreen like original Civ V - By lishaoxia1985

By Gualdimar:
- Fixed the display of political relations
- Modding: fixed +percentage resource unique
- Pillaged improvements no longer provide bonuses

Better AI Great General placement

Generated maps no longer contain forbidden tile arrangements

Games where it's your turn are displayed first in multiplayer popup

Fix MapEditor world-wrap flickering  - By vegeta1k95
2023-02-07 20:39:16 +00:00
Thyrum
1c39dbda94 Update to 4.4.11
AI tweaks for better targeting

Cannot alter city build queue in between turns

Fixed 'destroy civilian unit before attack' crash

Terrain-Specific Natural Wonder Sprite Support  - By OptimizedForDensity

By vegeta1k95:
- City Screen improvements
- Fix crash when attacking city with disabled overlays
- PolicyScreen: branch progress + fix spectator

Trade button initially disabled - By lishaoxia1985

By Gualdimar:
- Collapsible tutorial tasks
- Bigger header on policy and mod screens
2023-02-06 14:47:13 +00:00
Thyrum
5f78169462 Update to 4.4.10
By vegeta1k95:
- Performance optimization: fast and smooth zoom

By Gualdimar:
- Policies screen top button reworked
- Android autosave location fix
- Fix unresponsive policy screen header

AbsoluteUnits - Cataphract, Companion Cavalry, Horseman - By letstalkaboutdune

Fix UX of random nations pool - By alexban011

Double Click on Tech to Exit Tech Screen  - By OptimizedForDensity

modding: "Unbuildable" accepts conditionals

Stats serialize to notifications
2023-02-04 21:37:40 +00:00
Thyrum
3db9bdb99e Update to 4.4.9
By vegeta1k95:
- Better World-Wrap
- Performance optimization: don't draw empty tile layers
- Fix promotion screen buttons clickhandler
- Fix city table selection

By OptimizedForDensity:
- Performance Improvements to Construction Automation
- Refactor Construction Rejection Reasons

By Gualdimar:
- Select next unit after closing the improvement screen
- Add Reset tutorials button
- City rename popup from world screen

Fixed 5hex image issues
2023-02-02 15:28:25 +00:00
Thyrum
8b9ea67812 Update to 4.4.8
By OptimizedForDensity:
- Fix Faith Healers healing enemies
- Notification log fix

By vegeta1k95:
- Add next-turn-progress bar for growth/production on CityButtons
- Fix incorrect dimming

Don't heal units when pillaging roads  - By itanasi

By Gualdimar:
- Autosave fix
- Remember "Show autosaves" setting state
2023-01-31 22:00:28 +00:00
Thyrum
e08a16f444 Update to 4.4.7
AI battle automation vastly improved for taking over cities

AI automation: Don't nuke cities that we're already winning against

By vegeta1k95:
- Rework of TileGroup: split into dedicated layers, initial preparation for slot-mechanics
- Optimized BorderedTable, refactored CityButton, new air table for units + misc

Better check for inquisitors blocking religion

Modding: Allow unique ruins stat gain notifications

Wonder overview uses viewing civ, not current player
2023-01-30 07:37:24 +00:00
Thyrum
05e3db39aa Update to 4.4.6
Fixed Android custom location save

Fixed 'infinite stat' from city-states

Clearer city tiles

Do not allow placing of 'repair' in map editor

Fixed spawn ignoring i/4 of the map

Better main menu map

Modding:
- allow roads/railroads with no required tech
- Mods without unittype for a unit will trigger correct warnings
- Fallback images for all major objects

Modification of the random part of Prize Ship to avoid save scumming  - By AlatarTheYoung
2023-01-25 20:22:00 +00:00
Thyrum
4d33f287a4 Update to 4.4.5
Modding:
- Added "upon discovering a Natural Wonder", "upon founding a city" triggers
- Added conditionals for above and below resource amounts
- Great general unique accepts conditionals - @SpacedOutChicken

Allow placing Barbarian encampments in map editor

Added option to allow players to choose randomly selected civs  - By alexban011

Fix crash in Tactical Analysis Map  - By OptimizedForDensity

AbsoluteUnits - Mohawk Warrior, Swordsman v2 - By letstalkaboutdune
2023-01-23 09:45:12 +00:00
Thyrum
4d93237d1a Update to 4.4.4
Better generation for all map types

Include forked repos in github search - By FiretronP75

AI doesn't declare war until it's sufficiently built up
2023-01-21 18:01:58 +00:00
Thyrum
341f24e872 Update to 4.4.3
Version 800!

Can pick a policy with enough culture even if you have no cities

Korea's unique applies to Library

Notifications scroll retains position

Displayed Great Person point requirements always take game speed into account

Conditioned trigger uniques do not 'go off' without the trigger (e.g. when tech researched, building built)

Global alerts translated properly

Add options to use random number of players and city states - By FiretronP75

Refactor Cannot Move Unique  - By itanasi
2023-01-19 10:37:18 +00:00
Thyrum
cd8cab97f7 Update to 4.4.3
Version 800!

Can pick a policy with enough culture even if you have no cities

Korea's unique applies to Library

Notifications scroll retains position

Displayed Great Person point requirements always take game speed into account

Conditioned trigger uniques do not 'go off' without the trigger (e.g. when tech researched, building built)

Global alerts translated properly

Add options to use random number of players and city states - By FiretronP75

Refactor Cannot Move Unique  - By itanasi
2023-01-19 10:36:33 +00:00
Thyrum
ae34c23489 Update to 4.4.2
Added trigger conditions framework!

Advanced game options hidden by default for faster initial game

Great prophets do not spawn to pantheons that cannot become religions

Fixed Reliquary belief
2023-01-17 21:19:18 +00:00
Thyrum
4197b9995c Update to 4.4.1
New tile visibility framework!
 - Differentiated attackable from visible tiles per Civ V
 - Tiles 1 step out of bounds of visibility are visible if they're higher than current tile
 - Higher tiles can be visible beyond non-visible, hidden tiles

Damage bonuses are additive, per Civ V, not multiplicative

Resolved health bar overflow problems

Preparation for Tactical AI Rework: analysis map, domination zones  - By vegeta1k95
2023-01-15 21:50:49 +00:00
Thyrum
a31327b9f0 Update to 4.4.0
Fixed battle table uneven when only one side has modifiers

"Street fighter" style of health bars, different colors for 'definite damage' and 'possible damage'

Pathfinding avoids embarkation when possible

Modding: 'transform' action - by itanasi

Consider tile happiness for start-of-turn computations

Better Himeji Castle unique text

Fixed sleep not showing on units in tiles with improvements in repair

Fixed Great Person speed modifier

Civilians no longer 'attack' on rightclick
2023-01-14 19:38:12 +00:00
Thyrum
2787fc8f99 Update to 4.3.21-patch1 2023-01-12 21:50:32 +00:00
Thyrum
8233ef2288 Update to 4.3.21
Notifications sorted by category

Game speed affects additional aspects

Better bonus resource color

Better nation colors

Modding: Recognize uncontrasting colors for nations according to WCAG guidelines, and suggest tinted versions to conform

Fixed city screen bug for pillaged improvements

AbsoluteUnits - Roman Uniques - By letstalkaboutdune

Fixed some warnings  - By alexban011
2023-01-12 18:32:33 +00:00
Thyrum
335c351d54 Update to 4.3.20
Show numbers on attack damage and final strength comparison for battles

Changed Windows icon for Unciv to new icon

Unit icons no longer overlap unit action images, improved render time for unit images

MoveTo image visible

AbsoluteUnits - Unique Triremes - By letstalkaboutdune

By vegeta1k95:
- Modding: allow custom ResourcePortraits
- Fix foreign units flags fading
- Fix AI being able to bombard non-visible tiles + optimizations
2023-01-11 17:23:52 +00:00
Thyrum
64f5c7111b Update to 4.3.19
Updated Unciv Android icons

Performance improvement for automated units looking for cities to connect

Popup for multiplayer when someone else has won

Politics shortcut fix

Limit the number of workers an AI creates

Sleeping units wake if there's an enemy in 3-tile radius

Do not allow liberating city-states you were at war with

AI peace deals don't pay more gold than they have

Higher chance of starting bias for human players

You can use missionaries of foreign religions
2023-01-09 17:43:35 +00:00
Thyrum
04790f2237 Update to 4.3.18
Units are not displaced to enemy land when kicked out of borders

Fixed edge-case crash - one city challenge when conquering capital and enemy has only puppeted cities left

UI: Better unit table

Fix Faith tutorial text

By vegeta1k95:
- Rework of PromotionPicker UI
- Fix City plates aircraft table shape
- Better visibility for city status icons

By nacro711072:
- Refactor maptype & resolve map setting issue
- update screen after disband unit
2023-01-08 13:18:47 +00:00
Thyrum
7e84ee5554 Update to 4.3.17
Fixed Air Sweep mechanic

AI tries to stop civs who are about to win Scientific/Cultural victory

No double copies of offers on AI trade counterproposals

Disbanding unit moves to next unit only after disbanding

Promote button sticks out more

Translated display sizes

Modding: Worker automation no longer considers foreign unique improvements when deciding if to remove features

Modding: Non-replacing buildings display nicely in nation picker
2023-01-05 14:33:32 +00:00
Thyrum
7f0a26196b Update to 4.3.16
Modding: Humidity/Temperature limits on terrain features

Allow mass unit upgrades from the unit overview screen

Calculate movement correctly for road + railroad combinations

Modding: Workers pick the best improvement for resources

By FiretronP75:
- Add random select for map options
- Fixed flat world generation

By vegeta1k95:
- Resource icons colored by type
- Modding: allow custom TechPortraits
- Fixed PolicyScreen branches requirements text

Translate "Sell" in city screen  - By Ouaz
2023-01-04 14:10:09 +00:00
Thyrum
ac02b8d58a Update to 4.3.15
Modding: Validate unique parameters for mods

Display protecting civs for city-states

Movement fix: units check if they can capture enemy units by whether they *will* be embarked, not by whether they *are* embarked

By letstalkaboutdune:
- SFX Update - Arrow, Crossbow (New), Metal Hit

Fixed crash when policy prerequisite is a branch  - By vegeta1k95

Fix another untranslated String in Policy Screen  - By CrispyXYZ

added buttons for controlling music  - By alexban011
2023-01-01 14:35:12 +00:00
Thyrum
7cf5323037 Update to 4.3.14-patch1 2022-12-31 18:20:27 +00:00
Thyrum
f9d88f19ff Update to 4.3.14
AI moves civilians off capital to make way for spaceship parts

AI considers capital city strength when deciding to declare war

By vegeta1k95:
- Big rework of City buttons
- Fix PolicyScreen for odd-numbered branches
- Better tech buttons

By CrispyXYZ:
- Fixed removing improvements in map editor

Solved 'tiles still belonging to razed cities' - By nacro711072

Negative stats UI Updates - By itanasi

Add setting to disable easter eggs. - By FiretronP75
2022-12-29 13:58:11 +00:00
Thyrum
bb36ef3fb7 Update to 4.3.13
World wrap available by default for all players

Units are no longer double-added to construction when clicking the 'add unit' button

Units passed with 'next unit' are not returned to

By vegeta1k95:
- Corrected some Civilization colors
- Fix perpetual constructions info  ()
- Civ 5-style unit selection and cycling behaviour, "Wait" action

fix translation problem in policy screen  - By CrispyXYZ

fixed screens displaying yourself as an unknown civilization  - By alexban011
2022-12-27 21:07:35 +00:00
Thyrum
e3bf10335e Update to 4.3.12-patch3 2022-12-25 06:47:16 +00:00
Thyrum
29f5c77271 Update to 4.3.12-patch2 2022-12-24 22:47:11 +00:00
Thyrum
f949556d0a Update to 4.3.12-patch1 2022-12-24 22:12:17 +00:00
Thyrum
3e6dc47ce4 Update to 4.3.12
Big rework of Policy Picker UI - By vegeta1k95

G&K Neutral Tile Road Maintenance - By itanasi

Unknown civs displayed as `Unknown civilization` in GP and Diplomacy screens - By alexban011

Fix: tech screen zooms to current tech when opened

Get correct civ-wide stats from City-States for Siam bonuses

By letstalkaboutdune:
- ctrl+U toggles World Screen UI elements
- Trim Nuke SFX

Add new game option: No City Razing - By FiretronP75
2022-12-24 18:11:01 +00:00
Thyrum
43519280d4 Update to 4.3.11-upgrade-redone-2 2022-12-24 17:32:23 +00:00
Thyrum
86314d7c3f Update to 4.3.11-upgrade-redone 2022-12-22 20:59:50 +00:00
Thyrum
a3b455c179 Update to 4.3.11-patch1 2022-12-21 11:21:54 +00:00