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Fixed battle table uneven when only one side has modifiers "Street fighter" style of health bars, different colors for 'definite damage' and 'possible damage' Pathfinding avoids embarkation when possible Modding: 'transform' action - by itanasi Consider tile happiness for start-of-turn computations Better Himeji Castle unique text Fixed sleep not showing on units in tiles with improvements in repair Fixed Great Person speed modifier Civilians no longer 'attack' on rightclick |
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