Commit graph

209 commits

Author SHA1 Message Date
Thyrum
4469784c18 Update to 4.4.13
Enemy indicator, city culture hex outline + misc - By vegeta1k95

Fixed air sweep crash

Some modifications for performance optimization - By lishaoxia1985

modding: conditionally-unbuildable buildings display their cost

Can no longer 'upgrade unit' between turns

By Gualdimar:
- Fixed getDiplomacyManager() Exception
- Revert knows() changes
2023-02-09 17:54:52 +00:00
Thyrum
f725e05e85 Update to 4.4.12-patch1 2023-02-08 13:18:57 +00:00
Thyrum
97391d2dfb Update to 4.4.12
Resolved "dead population working tiles" bug

Order indicators in TechScreen like original Civ V - By lishaoxia1985

By Gualdimar:
- Fixed the display of political relations
- Modding: fixed +percentage resource unique
- Pillaged improvements no longer provide bonuses

Better AI Great General placement

Generated maps no longer contain forbidden tile arrangements

Games where it's your turn are displayed first in multiplayer popup

Fix MapEditor world-wrap flickering  - By vegeta1k95
2023-02-07 20:39:16 +00:00
Thyrum
1c39dbda94 Update to 4.4.11
AI tweaks for better targeting

Cannot alter city build queue in between turns

Fixed 'destroy civilian unit before attack' crash

Terrain-Specific Natural Wonder Sprite Support  - By OptimizedForDensity

By vegeta1k95:
- City Screen improvements
- Fix crash when attacking city with disabled overlays
- PolicyScreen: branch progress + fix spectator

Trade button initially disabled - By lishaoxia1985

By Gualdimar:
- Collapsible tutorial tasks
- Bigger header on policy and mod screens
2023-02-06 14:47:13 +00:00
Thyrum
5f78169462 Update to 4.4.10
By vegeta1k95:
- Performance optimization: fast and smooth zoom

By Gualdimar:
- Policies screen top button reworked
- Android autosave location fix
- Fix unresponsive policy screen header

AbsoluteUnits - Cataphract, Companion Cavalry, Horseman - By letstalkaboutdune

Fix UX of random nations pool - By alexban011

Double Click on Tech to Exit Tech Screen  - By OptimizedForDensity

modding: "Unbuildable" accepts conditionals

Stats serialize to notifications
2023-02-04 21:37:40 +00:00
Thyrum
3db9bdb99e Update to 4.4.9
By vegeta1k95:
- Better World-Wrap
- Performance optimization: don't draw empty tile layers
- Fix promotion screen buttons clickhandler
- Fix city table selection

By OptimizedForDensity:
- Performance Improvements to Construction Automation
- Refactor Construction Rejection Reasons

By Gualdimar:
- Select next unit after closing the improvement screen
- Add Reset tutorials button
- City rename popup from world screen

Fixed 5hex image issues
2023-02-02 15:28:25 +00:00
Thyrum
8b9ea67812 Update to 4.4.8
By OptimizedForDensity:
- Fix Faith Healers healing enemies
- Notification log fix

By vegeta1k95:
- Add next-turn-progress bar for growth/production on CityButtons
- Fix incorrect dimming

Don't heal units when pillaging roads  - By itanasi

By Gualdimar:
- Autosave fix
- Remember "Show autosaves" setting state
2023-01-31 22:00:28 +00:00
Thyrum
e08a16f444 Update to 4.4.7
AI battle automation vastly improved for taking over cities

AI automation: Don't nuke cities that we're already winning against

By vegeta1k95:
- Rework of TileGroup: split into dedicated layers, initial preparation for slot-mechanics
- Optimized BorderedTable, refactored CityButton, new air table for units + misc

Better check for inquisitors blocking religion

Modding: Allow unique ruins stat gain notifications

Wonder overview uses viewing civ, not current player
2023-01-30 07:37:24 +00:00
Thyrum
05e3db39aa Update to 4.4.6
Fixed Android custom location save

Fixed 'infinite stat' from city-states

Clearer city tiles

Do not allow placing of 'repair' in map editor

Fixed spawn ignoring i/4 of the map

Better main menu map

Modding:
- allow roads/railroads with no required tech
- Mods without unittype for a unit will trigger correct warnings
- Fallback images for all major objects

Modification of the random part of Prize Ship to avoid save scumming  - By AlatarTheYoung
2023-01-25 20:22:00 +00:00
Thyrum
4d33f287a4 Update to 4.4.5
Modding:
- Added "upon discovering a Natural Wonder", "upon founding a city" triggers
- Added conditionals for above and below resource amounts
- Great general unique accepts conditionals - @SpacedOutChicken

Allow placing Barbarian encampments in map editor

Added option to allow players to choose randomly selected civs  - By alexban011

Fix crash in Tactical Analysis Map  - By OptimizedForDensity

AbsoluteUnits - Mohawk Warrior, Swordsman v2 - By letstalkaboutdune
2023-01-23 09:45:12 +00:00
Thyrum
4d93237d1a Update to 4.4.4
Better generation for all map types

Include forked repos in github search - By FiretronP75

AI doesn't declare war until it's sufficiently built up
2023-01-21 18:01:58 +00:00
Thyrum
341f24e872 Update to 4.4.3
Version 800!

Can pick a policy with enough culture even if you have no cities

Korea's unique applies to Library

Notifications scroll retains position

Displayed Great Person point requirements always take game speed into account

Conditioned trigger uniques do not 'go off' without the trigger (e.g. when tech researched, building built)

Global alerts translated properly

Add options to use random number of players and city states - By FiretronP75

Refactor Cannot Move Unique  - By itanasi
2023-01-19 10:37:18 +00:00
Thyrum
cd8cab97f7 Update to 4.4.3
Version 800!

Can pick a policy with enough culture even if you have no cities

Korea's unique applies to Library

Notifications scroll retains position

Displayed Great Person point requirements always take game speed into account

Conditioned trigger uniques do not 'go off' without the trigger (e.g. when tech researched, building built)

Global alerts translated properly

Add options to use random number of players and city states - By FiretronP75

Refactor Cannot Move Unique  - By itanasi
2023-01-19 10:36:33 +00:00
Thyrum
ae34c23489 Update to 4.4.2
Added trigger conditions framework!

Advanced game options hidden by default for faster initial game

Great prophets do not spawn to pantheons that cannot become religions

Fixed Reliquary belief
2023-01-17 21:19:18 +00:00
Thyrum
4197b9995c Update to 4.4.1
New tile visibility framework!
 - Differentiated attackable from visible tiles per Civ V
 - Tiles 1 step out of bounds of visibility are visible if they're higher than current tile
 - Higher tiles can be visible beyond non-visible, hidden tiles

Damage bonuses are additive, per Civ V, not multiplicative

Resolved health bar overflow problems

Preparation for Tactical AI Rework: analysis map, domination zones  - By vegeta1k95
2023-01-15 21:50:49 +00:00
Thyrum
a31327b9f0 Update to 4.4.0
Fixed battle table uneven when only one side has modifiers

"Street fighter" style of health bars, different colors for 'definite damage' and 'possible damage'

Pathfinding avoids embarkation when possible

Modding: 'transform' action - by itanasi

Consider tile happiness for start-of-turn computations

Better Himeji Castle unique text

Fixed sleep not showing on units in tiles with improvements in repair

Fixed Great Person speed modifier

Civilians no longer 'attack' on rightclick
2023-01-14 19:38:12 +00:00
Thyrum
2787fc8f99 Update to 4.3.21-patch1 2023-01-12 21:50:32 +00:00
Thyrum
8233ef2288 Update to 4.3.21
Notifications sorted by category

Game speed affects additional aspects

Better bonus resource color

Better nation colors

Modding: Recognize uncontrasting colors for nations according to WCAG guidelines, and suggest tinted versions to conform

Fixed city screen bug for pillaged improvements

AbsoluteUnits - Roman Uniques - By letstalkaboutdune

Fixed some warnings  - By alexban011
2023-01-12 18:32:33 +00:00
Thyrum
335c351d54 Update to 4.3.20
Show numbers on attack damage and final strength comparison for battles

Changed Windows icon for Unciv to new icon

Unit icons no longer overlap unit action images, improved render time for unit images

MoveTo image visible

AbsoluteUnits - Unique Triremes - By letstalkaboutdune

By vegeta1k95:
- Modding: allow custom ResourcePortraits
- Fix foreign units flags fading
- Fix AI being able to bombard non-visible tiles + optimizations
2023-01-11 17:23:52 +00:00
Thyrum
64f5c7111b Update to 4.3.19
Updated Unciv Android icons

Performance improvement for automated units looking for cities to connect

Popup for multiplayer when someone else has won

Politics shortcut fix

Limit the number of workers an AI creates

Sleeping units wake if there's an enemy in 3-tile radius

Do not allow liberating city-states you were at war with

AI peace deals don't pay more gold than they have

Higher chance of starting bias for human players

You can use missionaries of foreign religions
2023-01-09 17:43:35 +00:00
Thyrum
04790f2237 Update to 4.3.18
Units are not displaced to enemy land when kicked out of borders

Fixed edge-case crash - one city challenge when conquering capital and enemy has only puppeted cities left

UI: Better unit table

Fix Faith tutorial text

By vegeta1k95:
- Rework of PromotionPicker UI
- Fix City plates aircraft table shape
- Better visibility for city status icons

By nacro711072:
- Refactor maptype & resolve map setting issue
- update screen after disband unit
2023-01-08 13:18:47 +00:00
Thyrum
7e84ee5554 Update to 4.3.17
Fixed Air Sweep mechanic

AI tries to stop civs who are about to win Scientific/Cultural victory

No double copies of offers on AI trade counterproposals

Disbanding unit moves to next unit only after disbanding

Promote button sticks out more

Translated display sizes

Modding: Worker automation no longer considers foreign unique improvements when deciding if to remove features

Modding: Non-replacing buildings display nicely in nation picker
2023-01-05 14:33:32 +00:00
Thyrum
7f0a26196b Update to 4.3.16
Modding: Humidity/Temperature limits on terrain features

Allow mass unit upgrades from the unit overview screen

Calculate movement correctly for road + railroad combinations

Modding: Workers pick the best improvement for resources

By FiretronP75:
- Add random select for map options
- Fixed flat world generation

By vegeta1k95:
- Resource icons colored by type
- Modding: allow custom TechPortraits
- Fixed PolicyScreen branches requirements text

Translate "Sell" in city screen  - By Ouaz
2023-01-04 14:10:09 +00:00
Thyrum
ac02b8d58a Update to 4.3.15
Modding: Validate unique parameters for mods

Display protecting civs for city-states

Movement fix: units check if they can capture enemy units by whether they *will* be embarked, not by whether they *are* embarked

By letstalkaboutdune:
- SFX Update - Arrow, Crossbow (New), Metal Hit

Fixed crash when policy prerequisite is a branch  - By vegeta1k95

Fix another untranslated String in Policy Screen  - By CrispyXYZ

added buttons for controlling music  - By alexban011
2023-01-01 14:35:12 +00:00
Thyrum
7cf5323037 Update to 4.3.14-patch1 2022-12-31 18:20:27 +00:00
Thyrum
f9d88f19ff Update to 4.3.14
AI moves civilians off capital to make way for spaceship parts

AI considers capital city strength when deciding to declare war

By vegeta1k95:
- Big rework of City buttons
- Fix PolicyScreen for odd-numbered branches
- Better tech buttons

By CrispyXYZ:
- Fixed removing improvements in map editor

Solved 'tiles still belonging to razed cities' - By nacro711072

Negative stats UI Updates - By itanasi

Add setting to disable easter eggs. - By FiretronP75
2022-12-29 13:58:11 +00:00
Thyrum
bb36ef3fb7 Update to 4.3.13
World wrap available by default for all players

Units are no longer double-added to construction when clicking the 'add unit' button

Units passed with 'next unit' are not returned to

By vegeta1k95:
- Corrected some Civilization colors
- Fix perpetual constructions info  ()
- Civ 5-style unit selection and cycling behaviour, "Wait" action

fix translation problem in policy screen  - By CrispyXYZ

fixed screens displaying yourself as an unknown civilization  - By alexban011
2022-12-27 21:07:35 +00:00
Thyrum
e3bf10335e Update to 4.3.12-patch3 2022-12-25 06:47:16 +00:00
Thyrum
29f5c77271 Update to 4.3.12-patch2 2022-12-24 22:47:11 +00:00
Thyrum
f949556d0a Update to 4.3.12-patch1 2022-12-24 22:12:17 +00:00
Thyrum
3e6dc47ce4 Update to 4.3.12
Big rework of Policy Picker UI - By vegeta1k95

G&K Neutral Tile Road Maintenance - By itanasi

Unknown civs displayed as `Unknown civilization` in GP and Diplomacy screens - By alexban011

Fix: tech screen zooms to current tech when opened

Get correct civ-wide stats from City-States for Siam bonuses

By letstalkaboutdune:
- ctrl+U toggles World Screen UI elements
- Trim Nuke SFX

Add new game option: No City Razing - By FiretronP75
2022-12-24 18:11:01 +00:00
Thyrum
43519280d4 Update to 4.3.11-upgrade-redone-2 2022-12-24 17:32:23 +00:00
Thyrum
86314d7c3f Update to 4.3.11-upgrade-redone 2022-12-22 20:59:50 +00:00
Thyrum
a3b455c179 Update to 4.3.11-patch1 2022-12-21 11:21:54 +00:00
Thyrum
7604f0c43d Update to 4.3.11
Modding: Unbuildable units can still be upgraded to

Modding: Fallback image for modded buildings and techs

By vegeta1k95:
- Rework of City Screen
- Huge update of Technology Picker screen UI to match Civ 5

By FiretronP75:
- Continent and Islands  map
- Map editor responds to max zoom setting
- Map generation improvements (conflicting terrains, water generation)

AbsoluteUnits - Mongolian Uniques - By letstalkaboutdune

Added missing translation terms - By Ouaz
2022-12-21 10:12:16 +00:00
Thyrum
545fb9131d Update to 4.3.10
Better unit action icons

Solved temporary unique parsing error

bugfix: players can no longer get citystate nations when selecting mod

Thin lines around many round icons

By vegeta1k95:
- Rework of City Screen: new current buildings list + misc changes
- Construction table: ordering change (Civ 5) + add/remove on double-click
- Fix bug, where units do not reveal tiles  ()

By alexban011:
- fixed global politics screen from revealing unknown civs and CityStates
2022-12-18 17:52:18 +00:00
Thyrum
1cacd9adad Update to 4.3.9-patch1 2022-12-17 16:12:26 +00:00
Thyrum
85a381b651 Update to 4.3.9
Modding: Can provide resources as a global unique

Flat Earth Hexagonal map shape - By FiretronP75

By vegeta1k95:
- Change styles and behaviour of Unit flags as in Civ 5
- "Auto Unit Cycle" and "Automated units move on turn start" options implemented (per Civ 5)
- Next Turn actions (pick tech/policy/etc) now have icons

Added icon for `Conduct Trade Mission` button - By alexban011

By itanasi:
- Actually fix AI from pillaging neutral roads

New map options translatable - By Ouaz
2022-12-16 09:30:11 +00:00
Thyrum
b2e7ab9e81 Update to 4.3.8
By nacro711072:
- Avoid destroying all onboard units after player upgrade Air Carrier unit
- update score icon

AI Pillages Neutral Roads only at War - By itanasi

By FiretronP75:
- Three Continents map type
- Two Continents split map according to dimension ratio

Modding: Units/Buildings can now be given optional Portraits to be displayed instead of flags - By vegeta1k95
2022-12-14 22:32:44 +00:00
Thyrum
243698de1d Update to 4.3.7-patch1 2022-12-10 17:17:50 +00:00
Thyrum
98d2758713 Update to 4.3.7
'loading' popup between turns only appears if there's a significant delay

xyz server as default multiplayer server

Fixes for Repair

Fixed all CSs getting unique units and unique luxuries

UnitActions icons separated for modding purposes - By vegeta1k95

Added button to paste from clipboard when downloading a mod - By alexban011
2022-12-09 14:31:11 +00:00
Thyrum
e3cb2cccff Update to 4.3.6-patch1
Due to some changes with the Icons asset update and reorganisation in
yairm210/Unciv@a904a188ed
the automatic updates failed. This has been manually resolved
2022-12-06 10:44:48 +01:00
Thyrum
f6c1c5781b Update to 4.3.5
Made yields smaller so heavy yields look better on tiles

Modding improvements:
- buildingName -> buildingFilter in all possible unique types
- improvement uniques can be assigned to tilefilter
- "Occurs at temperature between [amount] and [amount] and humidity between [amount] and [amount]" now applicable to resources

AbsoluteUnits - Unique Chariot Archers  - By letstalkaboutdune
2022-11-30 18:37:06 +00:00
Thyrum
2857aa0cce Update to 4.3.4-patch1 2022-11-28 17:09:24 +00:00
Thyrum
cfa4474d6b Update to 4.3.4
Changes to moddable UI - By GGGuenni

Add Repair and Pillaging Roads - By itanasi

AbsoluteUnits - Unique Elephants - By letstalkaboutdune

HexaRealm units are here, finally!  - By GeneralWadaling

Added conditional to apply uniques only if the game starts in a specific era

Generalized "Stats per policies" unique
2022-11-27 17:30:07 +00:00
Thyrum
de56e3f94c Update to 4.3.3
## 4.3.3

Resolved map latency when city-states exist

Fixed city-state type in civilopedia

'impossible' worked tiles not under your control are now cleaned up

Resolved corner case where entire path to destination is full and destination is unenterable

Fix policy counting in global politics  - By jmuchemb
2022-11-25 09:38:33 +00:00
Thyrum
81dbcfb02e Update to 4.3.2
## 4.3.2

City State Type overhaul!

Can now use `[stats]` unique to add happiness globally

Can now use `[stats]` unique for e.g. techs, policies, etc, to add gold/faith/culture/science to the global pool
2022-11-23 09:14:43 +00:00
Thyrum
3402a05178 Update to 4.3.1
## 4.3.1

City-state overhaul, part 1!

- Allowed adding arbitrary global uniques to city state bonuses
- Moddable quest weighting for city-states
- Moved city state icons to separate folder
- Removed backwards compatibility (pre-3.19.4) for missing city-state uniques
- Added conditional support to 'CS gift military units' unique

Removed single-pixel gap in top bar

AbsoluteUnits - Unique Spearmen - By letstalkaboutdune
2022-11-21 09:37:08 +00:00
Thyrum
57cd0df049 Update to 4.3.0-arbitrary-city-state-uniques
## 4.3.0-arbitrary-city-state-uniques
2022-11-20 09:35:07 +00:00
Thyrum
c7b4856c88 Update to 4.3.0
## 4.3.0

Units now recieve correct healing in friendly territory

Tile info table no longer reveals hidden units

AI no longer nukes if as consequence it will mean declaring war on someone

Empire overview screen updates after changing info in city screen

Fixed civilopedia text that says city-states don't conquer other cities
2022-11-18 09:36:38 +00:00