Avoid font-related crash
Modding: Configurable embarked sight
UnitFilter accepts NationFilter (e.g. "vs [England] units")
Resolved image gliches in font icons, hopefully
By SomeTroglodyte:
- Reassign workers when resistance ends or improvement created
- Fix "religions to be founded" expanders accumulating
- Annexed cities in resistance cannot buy tiles
By WhoIsJohannes:
- Show replay after 5 rounds and don't reveal where player is on the map.
- Chart improvements (Highlight & performance)
Hopefully solved RAM-related crashes
Removed more double icons from many places
Aircraft attack/move range colors entire tile
By WhoIsJohannes:
- Show garrison in city screen
- Great people automation
- Order defeated civs after alive civs even if the alive civs score is negative (e.g. for happiness)
- Fix golden age length action text
Notifications can be "selected" - By SomeTroglodyte
Added "in this city", "in other cities" conditionals for city-based uniques
More UI cleanup
Removed many double / badly-placed icons
Tileset no longer reverts on Android after restarting game
Solved randomness issues with Retreat chance and unit gain from defeat
By SomeTroglodyte:
- Unhappiness effects
- Fix more leaks of the actual Player count in random mode
- Allow city & tile conditionals on production-to-stat-enabling unique
Make new "Charts" button translatable - By Ouaz
Modding: Resources can now be optionally stockpiled, as in Gathering Storm, Endless Legend, etc!
Resolved crash screen copy error
UI: Better wrapping for long construction item names in city streen
Modding: Added conditional to filter by nation type
By SomeTroglodyte:
- User option to control NotificationScroll behaviour
Battle table bonuses according to tile to attack from
AI cannot buy tiles not contiguous to city
By SomeTroglodyte:
- Notifications can be hidden
- "Random Nations" fixes
- Victory screen reorg/cleanup
- MapEditor 'pinch zoom' painting fix
By WhoIsJohannes:
- Victory screen score charts!
- AI: Don't buy tiles in the very early game.
- AI: Military production when under stress
AbsoluteUnits - Mandekalu Cavalry, Conquistador, Inquisitor (Post-Industrial) - By letstalkaboutdune
## 4.5.14
Mods that remove 'repair' improvement no longer cause crashes down the line
Archipelago creates water again
By SomeTroglodyte:
- TileSet mods can no longer lock user out
- Obsoleted units replaced in construction queues by Nation-unique upgrades
- Fix exploit allowing promotion with 0 movement
- Fix notifications for pillage loot
- A renamed unit shows that new name in can promote notifications
AbsoluteUnits - Hwach'a, Camel Archer - By letstalkaboutdune
Mods that remove 'repair' improvement no longer cause crashes down the line
Archipelago creates water again
By SomeTroglodyte:
- TileSet mods can no longer lock user out
- Obsoleted units replaced in construction queues by Nation-unique upgrades
- Fix exploit allowing promotion with 0 movement
- Fix notifications for pillage loot
- A renamed unit shows that new name in can promote notifications
AbsoluteUnits - Hwach'a, Camel Archer - By letstalkaboutdune
Gold per turn is evaluated less the more turns 'in the future' it will be payed
Returned Perlin map type
By SomeTroglodyte:
- Map scroll speed
- Fix MiscLayer not respecting fog of war for spectator
- More Spectator/Barbarians fixes related to income
By itanasi:
- Automated Civilians don't multi-turn path through Enemy Territory
- More variety in Main Menu map
City-state music plays when first meeting them - By Skekdog
Add AbsoluteUnits license info - By letstalkaboutdune
Spectators no longer affect games they are in
Triggered notification text for unit triggers sent correctly
By SomeTroglodyte:
- "Sleep until healed" knows when you can't
- Tiny tweak to Max Turns slider
By Gualdimar:
- Better multiplayer button location in portrait mode
- Improvements in science display
AbsoluteUnits - Landsknecht, Knight_v2, Missionary (post-Industrial) - By letstalkaboutdune
Fixed 'upon gaining unit' trigger activating for all units
modding: 'Only available when' applies to beliefs
Better promotion positioning in unit overview
Stat updates propagate where they didn't before
Hide bombard notification after bombarding
By SomeTroglodyte:
- Desktop starting size fix
- Fix stats reward for GP consumption escalation
- Fix Great Person Create Improvement w/ Resource
By Gualdimar:
- Victory screen fixed button position
- Fixed foreign city religion table exploit
Tilesets: Separated *unexplored* tiles from *not visible* tiles
Add city size (population) to TradeOffer.kt - By WhoIsJohannes
By SomeTroglodyte:
- Fixed header in city detailed stats popup
- Map editor explorable with arrow keys
- Fix Garrison bonus logic
Save settings when closing the options popup - By Gualdimar
UI: Mod checker tab aligns mods
Modding:
- Units from triggers respect "limited to [amount] per civilization"
- Added notification for several unit triggers
- 'upon being defeated' applies to destroyed civilians as well
By SomeTroglodyte:
- Show garrison in City overview
- Harden and improve "Download Mod from Url" parser
- Future tech fix
By Gualdimar:
- Trade ending notification
- Fixed popup positioning after changing screen orientation
Improved Minimap colors - By Caballero-Arepa
By SomeTroglodyte:
- Custom key bindings
- Fix city desert tiles with Petra selectable
- Fix possible crash involving right-click attack
- Improve completeness and consistency of Technology descriptions
AbsoluteUnits - Great Prophet, Settler (Industrial Era) - By letstalkaboutdune
## 4.5.5
Dynamic minimap - By Gualdimar
Better AI evaluation of which improvement to build on a tile
Added 'additional times' to limited actions
Android: selectable orientation - By vegeta1k95
Fixed endless loop for mod checker
Modding: global alert available as triggerable for all objects
Better order of unit actions
Better checks for when units are purchasable
Fixed flanking bonus calculation when attacking unit is not adjacent to enemy
Automated workers do not remove Forest tiles for Camp improvements
Fix ExploredRegion rectangular maps support + Zoomout flicker prevention reworked - By Gualdimar
Make "Borderless" display option translatable - By Ouaz
Unit Action moddability!
- 'founds a new city' now accepts action modifiers
- 'for [amount] movement' modifier
- '[amount] times', 'once', 'after which this unit is consumed' modifiers for limited actions
Android: "Screen Mode" option - By vegeta1k95
By SomeTroglodyte:
- Better Religion info and some moddability
- Diplomacy trade layout fix
- Show terrain overriding yields in Civilopedia
Fixed multiplayer password - By GGGuenni
Fixed map editor painting while dragging - By Gualdimar
Show death symbol next to actions that expend the unit
Modding:
- 'create improvement' action, <consuming this unit> and <as an action> modifiers
- gifting cities no longer causes crash
By GGGuenni:
- Fixed wrong implementation of Basic auth
- Fixed TurnChecker can not authenticate
Fix missing desert for flood plains in hexarealm tileset - By AdityaMH
Fix random nations pool popup - By SomeTroglodyte
Introduced unit triggers!
Added triggered uniques to grant specific tech / policy
Civilopedia does not crash when displaying techs on fresh start
'upon declaring friendship' triggers for both sides
all unpillagable improvements are not destroyed by 'destroy improvements' unique
By SomeTroglodyte:
- Fix broken random nations pool
- City screen displays "free" tile yields undimmed
AbsoluteUnits - Chu-Ko-Nu, Longbowman, Crossbowman v2 - By letstalkaboutdune
Added password authentication as server feature - By GGGuenni
Map exploring disables undo button + ExploredRegion smallfixes - By Gualdimar
By SomeTroglodyte:
- Fix problems with dual save folder support
- Show UnitTypes in Civilopedia
Modding: "must be on/next to" unique for buildings can accepts tile filter
By Gualdimar:
- Limit camera movement within explored region
modding:
- Added "upon gaining a [unitFilter] unit" trigger condition
- Added religion state conditionals
Reload world screen after tileset/unitset change from in main menu screen - Ryg-git
Android: use best possible device frame rate - By vegeta1k95
Allow filters in the ModOptions "ToRemove" lists - By SomeTroglodyte
Play city-state music if available - By Skekdog
Add 'neutral' Flood plains - By Caballero-Arepa
By vegeta1k95:
- Modding: allow mods to supply custom fonts
- Fix TextureArraySpriteBatch missing method issue
By Gualdimar:
- Option to disable max zoom limit
- Slider tip permanent by default
Better error message for multiplayer games that get corrupted data from the server
Civilopedia entry for policy links to units and buildings that it enables/disables
Wonders with no tech requirement displayed in separate category
Attacking of any sort prevents undo of unit move
Added Undo button for unit moves!
Better trade screen for portrait mode
"Gift" trades to AI civs make them more friendly towards you
Add improvement action image to workers actively building improvement
Replace settlers with modded worker-like units in mods
Removed zoom limit for world-wrap maps - By Gualdimar
Display mod categories in mod page, mod sizes larger than 2 MB are displayed in MB
By Gualdimar:
- Display pending trades in trade overview
- Fixed unit upgrade check
Desktop: world camera autoscroll, selectable window mode - By vegeta1k95
Tile improvements can now have pillaged versions of images
By vegeta1k95:
- Blockade mechanics
- Out-of-move units are half-opaque relative to base setting
- Fix selection opacity for non-full-opaque flags.
- Experimental: mitigate texture swapping with TextureArraySpriteBatch
Improve UX - By Gualdimar
Fixed Guruship belief
By vegeta1k95:
- Mod sizes are updated to proper values upon selection
- Fix UI bugs
- Fix centering of unit HP bar
- Improvements to construction table
AbsoluteUnits - Berserker, Samurai, Longswordsman v2 - By letstalkaboutdune
By Gualdimar:
- Selecting an improvement switches to another unit only if enabled
- Fixed missing unimproved resources in the overview table
- Research agreement cost display
- Offers we receive for more resources than we have are invalid