Automated workers no longer stay on unimprovable tile if another tile is improvable
Solved rare concurrency bug for explored tiles
Songhai Civilian units no longer gain Amphibious promotion
Fixed 'enhance religion' crash
Improperly configured mod conditionals do not cause crash
Added Policy icons in text
Solved AI 'found religion' crash
Solved "get vanilla ruleset" errors after downloading mods
AbsoluteUnits - Hussar, Cossack, Panzer - By letstalkaboutdune
Close the friend selection in NewGameScreen by outside click/ESC/BACK - By CrsiX
By SomeTroglodyte:
- Fix memory leak from repeatedly resetting the font
- Limit saved window size to available desktop
- Show preview of custom maps on new game screen
- Allow closing Popup by clicking outside its area
Reduce a few memory allocations - By SomeTroglodyte
AbsoluteUnits - Norwegian Ski Infantry, Mehal Sefari, Carolean, Foreign Legion - By letstalkaboutdune
Various performance improvements - By WhoIsJohannes
Modding: terrainFilter now accommodates nationFilter for tile owner
Minor UI improvements
Performance improvements - By WhoIsJohannes
Allow to reveal explored resources from a city's demanding resources in `CityOverviewTab` - By chr56
By SomeTroglodyte:
- Visual clue a load game from clipboard is underway
- Allow modders to use culture/faith conversion without providing the icons
- "can be promoted" notification only when it's actually new
- Fix wrapping for promotions in unit overview
Testing: Damage animations on damaged units
Units sprites move towards the enemy they're attacking
Removed deprecated settings
By WhoIsJohannes:
- Performance improvements
- AI does not consider Barbarian as 'enemy civ' for 'should we declare war' decisions
- Don't leak other civs in the game through LineChart colors.
Avoid first contact alerts for dead City-States - By SomeTroglodyte
Solved AI Great Scientist crash
Great Merchant doesn't try to go to unreachable tiles
By letstalkaboutdune:
- AbsoluteUnits - Sipahi, Hakkapeliitta, Janissary, Tercio, Musketeer, Minuteman
By SomeTroglodyte:
- Make AI diplomatic marriage safe from concurrent modification issues
- Fix Main Menu BG map cycle not stopping on user action
Avoid font-related crash
Modding: Configurable embarked sight
UnitFilter accepts NationFilter (e.g. "vs [England] units")
Resolved image gliches in font icons, hopefully
By SomeTroglodyte:
- Reassign workers when resistance ends or improvement created
- Fix "religions to be founded" expanders accumulating
- Annexed cities in resistance cannot buy tiles
By WhoIsJohannes:
- Show replay after 5 rounds and don't reveal where player is on the map.
- Chart improvements (Highlight & performance)
Hopefully solved RAM-related crashes
Removed more double icons from many places
Aircraft attack/move range colors entire tile
By WhoIsJohannes:
- Show garrison in city screen
- Great people automation
- Order defeated civs after alive civs even if the alive civs score is negative (e.g. for happiness)
- Fix golden age length action text
Notifications can be "selected" - By SomeTroglodyte
Added "in this city", "in other cities" conditionals for city-based uniques
More UI cleanup
Removed many double / badly-placed icons
Tileset no longer reverts on Android after restarting game
Solved randomness issues with Retreat chance and unit gain from defeat
By SomeTroglodyte:
- Unhappiness effects
- Fix more leaks of the actual Player count in random mode
- Allow city & tile conditionals on production-to-stat-enabling unique
Make new "Charts" button translatable - By Ouaz
Modding: Resources can now be optionally stockpiled, as in Gathering Storm, Endless Legend, etc!
Resolved crash screen copy error
UI: Better wrapping for long construction item names in city streen
Modding: Added conditional to filter by nation type
By SomeTroglodyte:
- User option to control NotificationScroll behaviour
Battle table bonuses according to tile to attack from
AI cannot buy tiles not contiguous to city
By SomeTroglodyte:
- Notifications can be hidden
- "Random Nations" fixes
- Victory screen reorg/cleanup
- MapEditor 'pinch zoom' painting fix
By WhoIsJohannes:
- Victory screen score charts!
- AI: Don't buy tiles in the very early game.
- AI: Military production when under stress
AbsoluteUnits - Mandekalu Cavalry, Conquistador, Inquisitor (Post-Industrial) - By letstalkaboutdune
## 4.5.14
Mods that remove 'repair' improvement no longer cause crashes down the line
Archipelago creates water again
By SomeTroglodyte:
- TileSet mods can no longer lock user out
- Obsoleted units replaced in construction queues by Nation-unique upgrades
- Fix exploit allowing promotion with 0 movement
- Fix notifications for pillage loot
- A renamed unit shows that new name in can promote notifications
AbsoluteUnits - Hwach'a, Camel Archer - By letstalkaboutdune
Mods that remove 'repair' improvement no longer cause crashes down the line
Archipelago creates water again
By SomeTroglodyte:
- TileSet mods can no longer lock user out
- Obsoleted units replaced in construction queues by Nation-unique upgrades
- Fix exploit allowing promotion with 0 movement
- Fix notifications for pillage loot
- A renamed unit shows that new name in can promote notifications
AbsoluteUnits - Hwach'a, Camel Archer - By letstalkaboutdune
Gold per turn is evaluated less the more turns 'in the future' it will be payed
Returned Perlin map type
By SomeTroglodyte:
- Map scroll speed
- Fix MiscLayer not respecting fog of war for spectator
- More Spectator/Barbarians fixes related to income
By itanasi:
- Automated Civilians don't multi-turn path through Enemy Territory
- More variety in Main Menu map
City-state music plays when first meeting them - By Skekdog
Add AbsoluteUnits license info - By letstalkaboutdune
Spectators no longer affect games they are in
Triggered notification text for unit triggers sent correctly
By SomeTroglodyte:
- "Sleep until healed" knows when you can't
- Tiny tweak to Max Turns slider
By Gualdimar:
- Better multiplayer button location in portrait mode
- Improvements in science display
AbsoluteUnits - Landsknecht, Knight_v2, Missionary (post-Industrial) - By letstalkaboutdune
Fixed 'upon gaining unit' trigger activating for all units
modding: 'Only available when' applies to beliefs
Better promotion positioning in unit overview
Stat updates propagate where they didn't before
Hide bombard notification after bombarding
By SomeTroglodyte:
- Desktop starting size fix
- Fix stats reward for GP consumption escalation
- Fix Great Person Create Improvement w/ Resource
By Gualdimar:
- Victory screen fixed button position
- Fixed foreign city religion table exploit
Tilesets: Separated *unexplored* tiles from *not visible* tiles
Add city size (population) to TradeOffer.kt - By WhoIsJohannes
By SomeTroglodyte:
- Fixed header in city detailed stats popup
- Map editor explorable with arrow keys
- Fix Garrison bonus logic
Save settings when closing the options popup - By Gualdimar
UI: Mod checker tab aligns mods
Modding:
- Units from triggers respect "limited to [amount] per civilization"
- Added notification for several unit triggers
- 'upon being defeated' applies to destroyed civilians as well
By SomeTroglodyte:
- Show garrison in City overview
- Harden and improve "Download Mod from Url" parser
- Future tech fix
By Gualdimar:
- Trade ending notification
- Fixed popup positioning after changing screen orientation
Improved Minimap colors - By Caballero-Arepa
By SomeTroglodyte:
- Custom key bindings
- Fix city desert tiles with Petra selectable
- Fix possible crash involving right-click attack
- Improve completeness and consistency of Technology descriptions
AbsoluteUnits - Great Prophet, Settler (Industrial Era) - By letstalkaboutdune
## 4.5.5
Dynamic minimap - By Gualdimar
Better AI evaluation of which improvement to build on a tile
Added 'additional times' to limited actions
Android: selectable orientation - By vegeta1k95
Fixed endless loop for mod checker
Modding: global alert available as triggerable for all objects
Better order of unit actions
Better checks for when units are purchasable
Fixed flanking bonus calculation when attacking unit is not adjacent to enemy
Automated workers do not remove Forest tiles for Camp improvements
Fix ExploredRegion rectangular maps support + Zoomout flicker prevention reworked - By Gualdimar
Make "Borderless" display option translatable - By Ouaz
Unit Action moddability!
- 'founds a new city' now accepts action modifiers
- 'for [amount] movement' modifier
- '[amount] times', 'once', 'after which this unit is consumed' modifiers for limited actions
Android: "Screen Mode" option - By vegeta1k95
By SomeTroglodyte:
- Better Religion info and some moddability
- Diplomacy trade layout fix
- Show terrain overriding yields in Civilopedia
Fixed multiplayer password - By GGGuenni
Fixed map editor painting while dragging - By Gualdimar
Show death symbol next to actions that expend the unit
Modding:
- 'create improvement' action, <consuming this unit> and <as an action> modifiers
- gifting cities no longer causes crash
By GGGuenni:
- Fixed wrong implementation of Basic auth
- Fixed TurnChecker can not authenticate
Fix missing desert for flood plains in hexarealm tileset - By AdityaMH
Fix random nations pool popup - By SomeTroglodyte
Introduced unit triggers!
Added triggered uniques to grant specific tech / policy
Civilopedia does not crash when displaying techs on fresh start
'upon declaring friendship' triggers for both sides
all unpillagable improvements are not destroyed by 'destroy improvements' unique
By SomeTroglodyte:
- Fix broken random nations pool
- City screen displays "free" tile yields undimmed
AbsoluteUnits - Chu-Ko-Nu, Longbowman, Crossbowman v2 - By letstalkaboutdune