Commit graph

188 commits

Author SHA1 Message Date
Thyrum
7e84ee5554 Update to 4.3.17
Fixed Air Sweep mechanic

AI tries to stop civs who are about to win Scientific/Cultural victory

No double copies of offers on AI trade counterproposals

Disbanding unit moves to next unit only after disbanding

Promote button sticks out more

Translated display sizes

Modding: Worker automation no longer considers foreign unique improvements when deciding if to remove features

Modding: Non-replacing buildings display nicely in nation picker
2023-01-05 14:33:32 +00:00
Thyrum
7f0a26196b Update to 4.3.16
Modding: Humidity/Temperature limits on terrain features

Allow mass unit upgrades from the unit overview screen

Calculate movement correctly for road + railroad combinations

Modding: Workers pick the best improvement for resources

By FiretronP75:
- Add random select for map options
- Fixed flat world generation

By vegeta1k95:
- Resource icons colored by type
- Modding: allow custom TechPortraits
- Fixed PolicyScreen branches requirements text

Translate "Sell" in city screen  - By Ouaz
2023-01-04 14:10:09 +00:00
Thyrum
ac02b8d58a Update to 4.3.15
Modding: Validate unique parameters for mods

Display protecting civs for city-states

Movement fix: units check if they can capture enemy units by whether they *will* be embarked, not by whether they *are* embarked

By letstalkaboutdune:
- SFX Update - Arrow, Crossbow (New), Metal Hit

Fixed crash when policy prerequisite is a branch  - By vegeta1k95

Fix another untranslated String in Policy Screen  - By CrispyXYZ

added buttons for controlling music  - By alexban011
2023-01-01 14:35:12 +00:00
Thyrum
7cf5323037 Update to 4.3.14-patch1 2022-12-31 18:20:27 +00:00
Thyrum
f9d88f19ff Update to 4.3.14
AI moves civilians off capital to make way for spaceship parts

AI considers capital city strength when deciding to declare war

By vegeta1k95:
- Big rework of City buttons
- Fix PolicyScreen for odd-numbered branches
- Better tech buttons

By CrispyXYZ:
- Fixed removing improvements in map editor

Solved 'tiles still belonging to razed cities' - By nacro711072

Negative stats UI Updates - By itanasi

Add setting to disable easter eggs. - By FiretronP75
2022-12-29 13:58:11 +00:00
Thyrum
bb36ef3fb7 Update to 4.3.13
World wrap available by default for all players

Units are no longer double-added to construction when clicking the 'add unit' button

Units passed with 'next unit' are not returned to

By vegeta1k95:
- Corrected some Civilization colors
- Fix perpetual constructions info  ()
- Civ 5-style unit selection and cycling behaviour, "Wait" action

fix translation problem in policy screen  - By CrispyXYZ

fixed screens displaying yourself as an unknown civilization  - By alexban011
2022-12-27 21:07:35 +00:00
Thyrum
e3bf10335e Update to 4.3.12-patch3 2022-12-25 06:47:16 +00:00
Thyrum
29f5c77271 Update to 4.3.12-patch2 2022-12-24 22:47:11 +00:00
Thyrum
f949556d0a Update to 4.3.12-patch1 2022-12-24 22:12:17 +00:00
Thyrum
3e6dc47ce4 Update to 4.3.12
Big rework of Policy Picker UI - By vegeta1k95

G&K Neutral Tile Road Maintenance - By itanasi

Unknown civs displayed as `Unknown civilization` in GP and Diplomacy screens - By alexban011

Fix: tech screen zooms to current tech when opened

Get correct civ-wide stats from City-States for Siam bonuses

By letstalkaboutdune:
- ctrl+U toggles World Screen UI elements
- Trim Nuke SFX

Add new game option: No City Razing - By FiretronP75
2022-12-24 18:11:01 +00:00
Thyrum
43519280d4 Update to 4.3.11-upgrade-redone-2 2022-12-24 17:32:23 +00:00
Thyrum
86314d7c3f Update to 4.3.11-upgrade-redone 2022-12-22 20:59:50 +00:00
Thyrum
a3b455c179 Update to 4.3.11-patch1 2022-12-21 11:21:54 +00:00
Thyrum
7604f0c43d Update to 4.3.11
Modding: Unbuildable units can still be upgraded to

Modding: Fallback image for modded buildings and techs

By vegeta1k95:
- Rework of City Screen
- Huge update of Technology Picker screen UI to match Civ 5

By FiretronP75:
- Continent and Islands  map
- Map editor responds to max zoom setting
- Map generation improvements (conflicting terrains, water generation)

AbsoluteUnits - Mongolian Uniques - By letstalkaboutdune

Added missing translation terms - By Ouaz
2022-12-21 10:12:16 +00:00
Thyrum
545fb9131d Update to 4.3.10
Better unit action icons

Solved temporary unique parsing error

bugfix: players can no longer get citystate nations when selecting mod

Thin lines around many round icons

By vegeta1k95:
- Rework of City Screen: new current buildings list + misc changes
- Construction table: ordering change (Civ 5) + add/remove on double-click
- Fix bug, where units do not reveal tiles  ()

By alexban011:
- fixed global politics screen from revealing unknown civs and CityStates
2022-12-18 17:52:18 +00:00
Thyrum
1cacd9adad Update to 4.3.9-patch1 2022-12-17 16:12:26 +00:00
Thyrum
85a381b651 Update to 4.3.9
Modding: Can provide resources as a global unique

Flat Earth Hexagonal map shape - By FiretronP75

By vegeta1k95:
- Change styles and behaviour of Unit flags as in Civ 5
- "Auto Unit Cycle" and "Automated units move on turn start" options implemented (per Civ 5)
- Next Turn actions (pick tech/policy/etc) now have icons

Added icon for `Conduct Trade Mission` button - By alexban011

By itanasi:
- Actually fix AI from pillaging neutral roads

New map options translatable - By Ouaz
2022-12-16 09:30:11 +00:00
Thyrum
b2e7ab9e81 Update to 4.3.8
By nacro711072:
- Avoid destroying all onboard units after player upgrade Air Carrier unit
- update score icon

AI Pillages Neutral Roads only at War - By itanasi

By FiretronP75:
- Three Continents map type
- Two Continents split map according to dimension ratio

Modding: Units/Buildings can now be given optional Portraits to be displayed instead of flags - By vegeta1k95
2022-12-14 22:32:44 +00:00
Thyrum
243698de1d Update to 4.3.7-patch1 2022-12-10 17:17:50 +00:00
Thyrum
98d2758713 Update to 4.3.7
'loading' popup between turns only appears if there's a significant delay

xyz server as default multiplayer server

Fixes for Repair

Fixed all CSs getting unique units and unique luxuries

UnitActions icons separated for modding purposes - By vegeta1k95

Added button to paste from clipboard when downloading a mod - By alexban011
2022-12-09 14:31:11 +00:00
Thyrum
e3cb2cccff Update to 4.3.6-patch1
Due to some changes with the Icons asset update and reorganisation in
yairm210/Unciv@a904a188ed
the automatic updates failed. This has been manually resolved
2022-12-06 10:44:48 +01:00
Thyrum
f6c1c5781b Update to 4.3.5
Made yields smaller so heavy yields look better on tiles

Modding improvements:
- buildingName -> buildingFilter in all possible unique types
- improvement uniques can be assigned to tilefilter
- "Occurs at temperature between [amount] and [amount] and humidity between [amount] and [amount]" now applicable to resources

AbsoluteUnits - Unique Chariot Archers  - By letstalkaboutdune
2022-11-30 18:37:06 +00:00
Thyrum
2857aa0cce Update to 4.3.4-patch1 2022-11-28 17:09:24 +00:00
Thyrum
cfa4474d6b Update to 4.3.4
Changes to moddable UI - By GGGuenni

Add Repair and Pillaging Roads - By itanasi

AbsoluteUnits - Unique Elephants - By letstalkaboutdune

HexaRealm units are here, finally!  - By GeneralWadaling

Added conditional to apply uniques only if the game starts in a specific era

Generalized "Stats per policies" unique
2022-11-27 17:30:07 +00:00
Thyrum
de56e3f94c Update to 4.3.3
## 4.3.3

Resolved map latency when city-states exist

Fixed city-state type in civilopedia

'impossible' worked tiles not under your control are now cleaned up

Resolved corner case where entire path to destination is full and destination is unenterable

Fix policy counting in global politics  - By jmuchemb
2022-11-25 09:38:33 +00:00
Thyrum
81dbcfb02e Update to 4.3.2
## 4.3.2

City State Type overhaul!

Can now use `[stats]` unique to add happiness globally

Can now use `[stats]` unique for e.g. techs, policies, etc, to add gold/faith/culture/science to the global pool
2022-11-23 09:14:43 +00:00
Thyrum
3402a05178 Update to 4.3.1
## 4.3.1

City-state overhaul, part 1!

- Allowed adding arbitrary global uniques to city state bonuses
- Moddable quest weighting for city-states
- Moved city state icons to separate folder
- Removed backwards compatibility (pre-3.19.4) for missing city-state uniques
- Added conditional support to 'CS gift military units' unique

Removed single-pixel gap in top bar

AbsoluteUnits - Unique Spearmen - By letstalkaboutdune
2022-11-21 09:37:08 +00:00
Thyrum
57cd0df049 Update to 4.3.0-arbitrary-city-state-uniques
## 4.3.0-arbitrary-city-state-uniques
2022-11-20 09:35:07 +00:00
Thyrum
c7b4856c88 Update to 4.3.0
## 4.3.0

Units now recieve correct healing in friendly territory

Tile info table no longer reveals hidden units

AI no longer nukes if as consequence it will mean declaring war on someone

Empire overview screen updates after changing info in city screen

Fixed civilopedia text that says city-states don't conquer other cities
2022-11-18 09:36:38 +00:00
Thyrum
eac711ce4d Update to 4.2.20
## 4.2.20

Main map and mini-map no longer show unexplored tiles!

New "Unitset" option translatable - By Ouaz

Renamed AbsoluteUnits unitset @letstalkaboutdune

Automated workers no longer try to improve enemy tiles

White lines in menus no longer change width when changing display settings

Set 'text/plain' content type for multiplayer server requests
2022-11-16 09:37:26 +00:00
Thyrum
250e782df0 Update to 4.2.19
## 4.2.19

Fixed promotions for mods conflicting with base ruleset promotions

Added unitset selection to options menu  - By GGGuenni

Added diplomatic repercussions for attacking your own ally city-state, and discouraged AIs from doing so

Absolute Units - Unique Archers - By letstalkaboutdune
2022-11-13 09:36:49 +00:00
Thyrum
934fa32e14 Update to 4.2.18
## 4.2.18

Fixed mod promotions conflicting with existing promotion locations

Fixed rare thread crashes

Added many new before/after X turns and before/after Pantheon conditionals

Generalized ruins reward limitations with "only available when"

Unique Misspelling replacement text contains conditionals

Current naming for manually downloaded mods
2022-11-10 09:39:18 +00:00
Thyrum
e22ca30759 Update to 4.2.17
## 4.2.17

Added layout option for promotions, added promotion layout for G&K

Added AbsoluteUnits as default units for Hexarealm tileset :D
2022-11-08 09:37:33 +00:00
Thyrum
34bb844249 Update to 4.2.16
## 4.2.16

Automated workers no longer improve unworkable tiles

Improved construction AI choices

By nacro711072:
- fix wrong glyph when switch between different mod.
- Fixed another memory leak
- check whether the city has been a puppet in "Pick construction" action.
2022-10-30 09:38:27 +00:00
Thyrum
84c1b4cd84 Update to 4.2.15
## 4.2.15

Fixed memory leak

Fixed Great Person Picker screen not responding

Fixed stat conversion constructions (Science, Gold) not appearing

Fixed units obsoleting before their replacements could be constructed

Unit era variants added to FantasyHex tileset  - By GeneralWadaling
2022-10-25 09:54:01 +00:00
Thyrum
2b688b38e1 Update to 4.2.14
## 4.2.14

Fixed Temple of Artemis production bonuses

Fixed tile yields due to caching conditional uniques

Resolved crash when mods make 2 techs require each other

By itanasi:
- Add Temperature Offset Slider
- Change Default Map Generation to Perlin

Fixed holy city blocking - By qwerty2586

Show wars in global politics  - By MindaugasRumsa51
2022-10-23 09:45:20 +00:00
Thyrum
c2ed9cd30f Update to 4.2.13
## 4.2.13

Don't show hidden improvements in nation info

Fixed translations missing when cancelling a new game then resuming the old one

Handle errors when renaming multiplayer games to impossible names

Military units take most efficient route to capture civilians

Translation fixes
2022-10-14 09:47:33 +00:00
Thyrum
d1e9dcedeb Update to 4.2.12
## 4.2.12

Slight performance improvements

Create Cannot Move Unique - By itanasi

Fixed softlock forcing you to found a pantheon without available beliefs - By xlenstra
2022-10-06 09:51:30 +00:00
Thyrum
660a4af629 Update to 4.2.11
## 4.2.11

By xlenstra:
- Fixed crash when getting a spy and expanding a city simultaneously
- Modding: Added conditional for 'We Love The King day'

By nacro711072:
- fix: display "null" text on battleTable when policy branch Autocracy complete

Fix multiplayer turn checker option not showing up on Android  - By Azzurite

Translation updates
2022-09-26 09:44:01 +00:00
Thyrum
0bf5605497 Update to 4.2.10
## 4.2.10

New Desktop downloads start at fullscreen

Special images for embarked units

Moddable UI skins - By GGGuenni

Global politics overview screen  - By alexban011
2022-09-20 09:44:55 +00:00
Thyrum
f7b164f9ca Update to 4.2.9
## 4.2.9

Starting in later eras triggers era uniques in all previous eras  - By xlenstra

Generalize Great Wall unique  - By OptimizedForDensity

By nacro711072:
- fix wrong happiness point on resume game if adopted 'Cultural Diplomacy' policy.
- fix no victoryTypes for the first time gaming with "quick game" opion.
- Fixed: double unit while loading game from customFile.

By xk730:
- Increased help button size

Unit art updates  - By GeneralWadaling
2022-09-16 09:43:02 +00:00
Thyrum
dc86a17e78 Update to 4.2.8
## 4.2.8

Show Unciv icon when loading game, instead of happy face

AI: Recognize when no further techs can be researched, even if some techs are blocked

Don't re-raise tech popups for previously researched techs

By xlenstra:
- Fixed bug disabling pantheon founding

UI fix - By GGGuenni

Add "UI Skin" to make it translatable  - By Ouaz

Fixed bug on 'resume game' - By nacro711072
2022-09-09 09:42:11 +00:00
Thyrum
3cf674180c Update to 4.2.7
## 4.2.7

Better milestones for world religion

Correct filtering of civs that need to have majority religion for world religion to activate

Moddable UI skins - by GGGuenni

Disable spectators from changing unit names  - By xlenstra

Lots of translations
2022-09-05 09:39:38 +00:00
Thyrum
a1cfbb8736 Update to 4.2.6
## 4.2.6

Fixed unit not giftable in one-sided open borders agreement - By huckdogg

Better Mac support for running JARs - By nacro711072

Added game option to disable unwanted spectators from a multiplayer game  - By alexban011

Close app completely when clicked 'Exit' button  - By CrispyXYZ

Lots of background work for future features :)
2022-08-29 09:39:30 +00:00
Thyrum
8bb93c2e1e Update to 4.2.5-patch1
## 4.2.5-patch1
2022-08-23 09:38:24 +00:00
Thyrum
70bb8fb3a4 Update to 4.2.4-patch1
Fix androidx crash
2022-08-15 09:38:24 +00:00
Thyrum
1ad017e1ee Update to 4.2.4
## 4.2.4

Mod translations are now loaded upon mod download

By OptimizedForDensity:
- List which city owns each tile in the city screen UI
- Add free belief unique + refactor a few religion functions
- Several pathfinding optimizations

Fix missing "HP" in battle notifications - By Ouaz
2022-08-13 09:36:37 +00:00
Thyrum
3f2ad88145 Update to 4.2.3
## 4.2.3

By OptimizedForDensity:
- Add unit type to Civilopedia
- Fix bug related to resuming games
- Fix mod translation file generation

By xlenstra:
- Occupied cities have +2 extra unhappiness
- Added 'without resource' conditional
- Added a unique for destroying improvements on attack

Add missing string to the translations template file  - By estorski

Made invisible units not become visible just by being next to an owned tile.  - By kralinc
2022-08-08 09:39:12 +00:00
Thyrum
378c5d52b0 Update to 4.2.2
## 4.2.2

By itanasi:
- Add Damage numbers to Battle Notifications
- Fix Air Sweep Notification Translations
- Allow Citizen Management to pick any tile owned within 3 tiles

Disabled image packing when running from JAR

Removed duplicate "Consumes ..." lines of city screen  - By kasradzenika

Add translation for "XP" - By OptimizedForDensity

Tutorial rewording - By xlenstra

Updated nation introduction in civilopedia - By xk730
2022-08-05 09:38:14 +00:00
Thyrum
f389aecac3 Update to 4.2.1-itch.io
## 4.2.1-itch.io
2022-08-02 09:37:26 +00:00