Commit graph

393 commits

Author SHA1 Message Date
Thyrum
28096d0526 Update to 4.11.0
Hide battle table after attack if we can move, but not attack again

Maps with mods change mods visible on new game screen accordingly

Barbarian units always placed next to encampment, so they don't 'jump over' tiles they can't enter to the other side

Remove mod blacklist - By SeventhM

UI Tips article additions - By Ouaz

Add UnitActionModifier for Stockpile Cost - By itanasi

Countable comparison conditional uniques - By PLynx01

fix misimplemented Dromon - By ravignir
2024-04-01 11:35:12 +00:00
Thyrum
aa238ce5aa Update to 4.10.22
Policy tables no longer repeat on some height/width configurations

Discard all pending trade requests on both sides when war is declared

Memory performance improvements

Personalities.json no longer precludes generating translations

Fix loop when AI is trying to remove an improvement with the same name as a terrain feature  - By SeventhM

Fixed uniques of marble - By woo1127
2024-03-25 22:23:58 +00:00
Thyrum
b5629d4eda Update to 4.10.21
Fixed ruleset-dependant building filter activating *when initializing ruleset*

Fixed endless loop when unit tries to reach a tile it can pillage, but can't

Fixed rare crash on city-state diplomatic relationship update

Fix loop when improvement is unbuildable and removements feature  - By SeventhM
2024-03-19 22:26:11 +00:00
Thyrum
e340cabef1 Update to 4.10.20
Modded units can construct improvements on impassible tiles

By woo1127:
- Added multi filter support for BuildingFilter
- Fixed error message of ConditionalBuilding

Better tundra color - By Caballero-Arepa

Allow improvements that don't need feature removal to be built on features  - By SeventhM
2024-03-17 21:45:10 +00:00
Thyrum
348c7d105d Update to 4.10.19
Fixed group natural wonders only spawning in single tile

Fixed crash entering trade from overview on other player's turn

Fix visual bug in event when more than one trigger is activated by a choice

Workers cannot repair improvements in enemy territory, thus avoiding repair-pillage exploit

Modding: Zero-cost constructions no longer cause automation crash

Melee Escort Attacking Fix  - By tuvus

New UnitActionModifiers to enable Stats and Minimum Movement  - By itanasi
2024-03-15 10:12:20 +00:00
Thyrum
23a480e5a8 Update to 4.10.18
Performance improvements!

Religious victory no longer causes crash

Worker automation takes city focus and civ personality into account evaluating stats

Free buildings granted properly when era-free cities also granted

'Connect road' unit action doesn't build on unbuildable tiles

Allow resources from follower beliefs  - By SeventhM

Add 'upon entering a new era' trigger - By PLynx01

CanOnlyBeBuilt is its own conditional-friendly unique  - By itanasi
2024-03-14 10:48:48 +00:00
Thyrum
11a934e8cf Update to 4.10.17-patch1 2024-03-09 21:49:54 +00:00
Thyrum
213353d7b9 Update to 4.10.17
Added Events, moddable choices for triggering uniques!

By tuvus:
- Fixed swapping a unit with a unit that is escorting
- Next turn button reactivates after closing a popup menu

River terraform  - By SomeTroglodyte

New language - Norwegian - by Floxudoxu
2024-03-09 21:35:14 +00:00
Thyrum
ee48b7707b Update to 4.10.16
Allow multifilter uniques to count for filtering

By tuvus:
- Skip next unit button (right-click option)
- Better Unit Actions Sorting

By SomeTroglodyte:
- City filters for cities in resistance and being razed
- Competition quests in progress display tied leaders (and your place if you're behind)

AI consider production bonuses when building  - By SeventhM

Added ConditionalWhenBetweenStatResource unique  - By woo1127 (new contributor!)
2024-03-05 21:48:38 +00:00
Thyrum
f8fe74bb7b Update to 4.10.15
Changed tech trigger to accept tech filters

By SomeTroglodyte:
- Improve DiplomacyScreen UX (nation icons) on cramped screens
- Move DiplomacyScreen close button to top right
- Validation warning Suppression as Unique or modifier
- UI: Fix options popup 'spilling' in cramped screen conditions

Allow city state uniques for nation descriptions  - By SeventhM

Add MovedToNewCapital buiding unique  - By PLynx01

Better military unit retreat  - By tuvus
2024-03-03 19:40:25 +00:00
Thyrum
1791d2b240 Update to 4.10.14
AI tile evaluation considers Faith

Civ-wide uniques for city-wide resources

Added 'city addbuilding', 'city removebuilding' console commands

Add unique to conditionally control construction costs

Added conditional for exact amount of population in a city

Mod checker:
- Unique conditional corrections, and better correction
- Limit tech column building/wonder costs warnings to when required

Unit upgrade menu can scroll - By SomeTroglodyte

Military unit healing improvement  - By tuvus
2024-02-28 22:46:41 +00:00
Thyrum
fbc6afd4de Update to 4.10.13
Add AI for land-based nuke units

Keep opened mods open and at top of list when reloading mods in 'locate mod errors' tab

above/below HP conditionals work outside of combat

update uniques upon taking damage and other situations

By SomeTroglodyte:
- New notifications bell icon with actual count
- Fix TabbedPager geometry - the cell for the close button needs to be ignored in the rest of the Table!

Added ConditionalAboveHappiness unique - By PLynx01
2024-02-26 20:58:56 +00:00
Thyrum
fe7a157c30 Update to 4.10.12
Terraform unique triggerable from improvements

By SomeTroglodyte:
- Right-click/longpress for World screen city buttons
- Fix some uses of 'hidden from users' modifer
- Fix fortified units upgraded to unfortifyable ones keeping fortification
- Empire Overview Screen closing now with same UX as Civilopedia

Added unit escorting formation!  - By tuvus

Allow conditional timed triggers for unit actions &c  - By SeventhM

Allow Barbarians to make set-up ranged units  - By SpacedOutChicken
2024-02-24 22:45:15 +00:00
Thyrum
087e0dea2c Update to 4.10.11
Terraforming unique! 'Turn this tile into a [terrainName] tile'

Fix timed uniques without other conditionals

Only allow a trigger-based unit action if actionable

By SomeTroglodyte:
- Conditional 'While Researching'
- External links: Right-click and some housecleaning
- Fix Maya 'Long Count' unlock translations

By SeventhM:
- Fix victory focus being ignored
- Add unique for Personality to avoid building object
2024-02-20 22:00:21 +00:00
Thyrum
31851cd32b Update to 4.10.10
By SomeTroglodyte:
- Great Person Point breakdown UI in city
- Fix creating odd-width rectangular no-wrap maps

By SeventhM:
- Allow barb camps to function after giving ruins effects
- Conditional for building in amount of cities

AutoAssign Population with Food Converts to Production  - By itanasi
2024-02-17 21:22:03 +00:00
Thyrum
d01d3baaa5 Update to 4.10.9
Allow lower-case 'all' for all filters
Initial Civ Personality implementation  - By SeventhM

By SomeTroglodyte:
- Autoplay menu cleanup
- Key binding categories properly sorted in options popup

By tuvus:
- Workers wake up on tile expansion
2024-02-14 17:54:37 +00:00
Thyrum
3ddf21b4a5 Update to 4.10.8-jdkTest 2024-02-10 17:54:55 +00:00
Thyrum
1978758f28 Update to 4.10.8
Fixed unhappiness effect when at 0 happiness

All BaseUnit uniques, e.g. Never appears as a Barbarian unit, Limited to [amount] per Civilization, can be placed on unit type

By SeventhM:
- Add unique for increasing price every time it's built
- Fix mistakes with unavailable unique

By SomeTroglodyte:
- Fix Capture when a teleport was necessary
- Tweak Overview Politics Diagram for a defeated player
- Patch AlertPopup to correctly close when it cannot find a required asset
2024-02-09 10:48:45 +00:00
Thyrum
5661c14dc2 Update to 4.10.7
Allow city filters to be multifilters and not throw ruleset errors

Korean science boost only applies for buildings *in capital*

By SeventhM:
- Avoid crash from city combantants with combatant conditional
- Split Strat Balance and Legend Start into their own checkboxes

ThreatManager improvement  - By tuvus
2024-02-05 22:38:26 +00:00
Thyrum
19fa2280bb Update to 4.10.6
Fixed crash due to ranged unit trying to capture civilian but being unable to reach the tile

Added unit conditional support to pillage yield uniques

Policy picker colors are moddable - By SomeTroglodyte

Players can't move spies when it is not their turn  - By tuvus
2024-02-01 21:53:35 +00:00
Thyrum
3197876f85 Update to 4.10.5
Added 'copy to clipboard' button on map errors so we can debug them

Happiness building performance improvement

By SeventhM:
- Add additional cityFilters
- Fix gain stat modifier by speed unique action text

By SomeTroglodyte:
- RulesetValidator: Raise severity for untyped uniques with parameters
2024-01-30 18:30:26 +00:00
Thyrum
87269db4ce Update to 4.10.4-gradle82 2024-01-28 10:45:11 +00:00
Thyrum
aff0f4cad1 Update to 4.10.4
Modding:
- New tileFilter `your`, for tiles belonging directly to you
- Mods can use the Hills and mountains distribution uniques on Land or Feature terrains

By SomeTroglodyte:
- World screen resize delayed
- Unit actions dynamic paging
- Minor Mod manager fix, lints and dox

By tuvus:
- Workers now build forts
- Worker automation option fix
- Ranged units capture civilian
- Spectators can now see selected civ city-state influence bars

Unify unit and civ triggers  - By SeventhM
2024-01-28 09:47:23 +00:00
Thyrum
c570a9cfe8 Update to 4.10.3-patch1 2024-01-26 13:26:41 +00:00
Thyrum
5db246942a Update to 4.10.3
Modding:
- Add 'Unavailable' unique (counterpart to Only Available)
- Unified resource generation checks to include all uniques always
- 'not shown on world screen' unique accepts civ conditionals
- Added adjacency conditionals
- CityCombatant.matchesFilter contains multifilter and civ filter

By tuvus:
- Air unit automation improvement
- Espionage automation

By SeventhM:
- Fix errors when starting games as Maya
2024-01-25 21:55:53 +00:00
Thyrum
c04782affe Update to 4.10.2
By SeventhM:
- Fix Spectator stats when viewing another civ
- Allow units to upgrade to more than one unit
- Fix problems with stats from tiles and improvements

By SomeTroglodyte:
- A Conditional checking for a Building globally
- Unit actions 'paging' for smaller screens
- Fix RequiresBuildingInSomeCities not being displayed in city constructions as rejection reason

Improved Spectator selected Civ coloring  - By tuvus
2024-01-24 22:10:16 +00:00
Thyrum
0956ebe70e Update to 4.10.1
'cities auto-bombard at end of turn' is a user option

Improved Console autocomplete - By SomeTroglodyte

By tuvus:
- AI worker road priority rework
- Spectators can see the diplomacy screen of the civ that they have selected
- Checking if a tile is in work range now checks all cities

Assume the relevant city for triggered uniques  - By SeventhM
2024-01-21 17:56:21 +00:00
Thyrum
124be0e2ea Update to 4.10.0
Natural wonders no longer spawn next to start locations

Automated spectator in multiplayer takes no actions

Added console commands to remove roads, change city name

By SomeTroglodyte:
- The console key is now bindable
- Allow map editor to generate smaller than 'tiny' Pangaea maps

By SeventhM:
- Treat all timed uniques as functioning as always true regardless of conditionals
- Fix conditionals being ignored for some triggers

Increase AI workers - By tuvus
2024-01-19 10:44:12 +00:00
Thyrum
0ef1f9acb1 Update to 4.9.19
Modding:
- 'Cannot be traded' unique accepts Civ conditionals
- Allow comment uniques on follower beliefs

By tuvus:
- Spectators receive era notifications again
- Fixed AI Worker feature removal

By SomeTroglodyte:
- Fix Paradrop crossing World-wrap seam
- ModManagementScreen gets a loading indicator

Add modified nation descriptions  - By Ouaz
2024-01-15 17:19:01 +00:00
Thyrum
59e4c0f370 Update to 4.9.18
Performance improvements for movement and ruleset validation

Added unique MayBuyConstructionsInPuppets  - By rpolitex

Polynesia can immediately embark on turn zero - By SeventhM

Fix NullPointerException on founding a pantheon  - By dHannasch

Fixed AutoPlay not working after victory  - By tuvus
2024-01-13 20:10:54 +00:00
Thyrum
d808a7ba84 Update to 4.9.17-patch2 2024-01-09 05:46:41 +00:00
Thyrum
7f1b6c5a22 Update to 4.9.17-patch1 2024-01-07 20:33:59 +00:00
Thyrum
568b3b290b Update to 4.9.17
Experimental pathfinding - activate in Options > Gameplay > Experimental movement

Console: autocomplete ALL THE THINGS!

By SeventhM:
- Allow mapUnitFilter to use CivFilter
- Add terrain filters for resources, any terrain, or 'improved'
- Fix 'infinite Great Generals' bug

Spectator receives diplomatic notifications again - By tuvus

Download mod releases or any mod zip  - By SomeTroglodyte

Add <every [positiveAmount] turns> Conditional - By PLynx01
2024-01-07 14:30:39 +00:00
Thyrum
bfe544e235 Update to 4.9.16
Console: civ/city names better matching

By SeventhM:
- Change the icons from some units/buildings
- Add unique to allow for generalized great generals

Show carried production from mid-turn obsoleted units  - By soggerr

By tuvus:
- Fixed crash when a worker tries to build a cached improvement it can't build
- Fixed crash evaluating alliance with unmet city-state

By SomeTroglodyte:
- City-stationed unit icons get circular touchable area

set minimum max coast extension to 1  - By remdu
2024-01-04 07:34:51 +00:00
Thyrum
ee3d3251b5 Update to 4.9.15
Added Tile Breakdown table, accessible by clicking on the stats in tile info table

Solved rare pillage-related crash

Added smoothing to vector images

Console:
- Add activatetrigger command for civ!
- Allow '-delimited strings

'capture all capitals' victory accepts defeat of civs that did not found capitals

Map editor generation steps don't add multiple terrain features of the same type

Worker remove feature far away from cities fix  - By tuvus
2023-12-31 21:25:37 +00:00
Thyrum
d209dd9296 Update to 4.9.14
Fixed Scenario crashes

Updating server URL allows checking connection immediately

New Citizen Focus Options - by Itanasi

By tuvus:
- Worker AI short distance priority fix
- AI focuses city-state gold gifting

By SeventhM:
- Spawn multiple great people if eligible
- Initial Great Writer functionality
2023-12-30 19:46:53 +00:00
Thyrum
8489f95590 Update to 4.9.13
Religion button respects unique 'hidden from users' modifier

Trigger 'capture city' as a unit trigger

By tuvus:
- Worker AI Rework
- AI doesn't counteroffer and request a treaty on the same turn
- Civs now have a 50% chance of picking their favored religion

By SeventhM:
- Fix stat on tile uniques doubling on improvement tiles
- Avoid crash if 'Only available' unique in policy branch has 2 or more params
- Allow for improvement removal 'improvements'

Randomize seed checkbox  - By remdu
2023-12-28 21:38:48 +00:00
Thyrum
3bb73c97dd Update to 4.9.12
Added experimental scenarios!

Fixed Android status bar not disappearing ('immersion mode')

Console: added 'set player type' command, for scenario setup

Fix ShadowedLabel - By SomeTroglodyte
2023-12-25 19:34:30 +00:00
Thyrum
bb1e96ba4c Update to 4.9.11
Fixed tech dependency related crash

Unit by default not selected on turn start

Added 'upon turn end' trigger

By SomeTroglodyte:
- City-state bonuses respect 'hidden from users' modifier
- (UI) Politics overview diagram: Add legend popup

By tuvus:
- Added AutoPlay until end setting
- if all players are defeated, one player will be processed

Enable Domination to Capture All Capitals - By itanasi
2023-12-22 09:10:41 +00:00
Thyrum
973afa8196 Update to 4.9.10-patch1 2023-12-18 19:49:16 +00:00
Thyrum
54fafe15b9 Update to 4.9.10
Add remove unit promotion unique  - By PLynx01

Fix key bindings in edge case - By SomeTroglodyte

By remdu:
- Coast spread algorithm
- don'y initialize with non naturally generated terrain

Stop movement on Path Blocked - By itanasi

Only units that build roads have connect roads automation. - By willjallen

By SeventhM:
- Fix Great Scientist calculation
- Show stat percent differences in replacement building

Don't list Unique requiring a tech in the Civilopedia for that tech - By dHannasch
2023-12-17 20:41:06 +00:00
Thyrum
2e414951d6 Update to 4.9.9
Finally deprecated old religion uniques

By SeventhM:
- Avoid crash in mod checker for mods with undefined tech requirements
- Fix stats from tileFilter unique not working on improvements
- Add damage dealing unit trigger
- Fix not getting unique unit from tile based free unit trigger (For real this time)

By soggerr:
- Show average damage in battle calculations
- Allow battle calculations when not your turn
2023-12-15 10:04:07 +00:00
Thyrum
23b2e88397 Update to 4.9.8
Add new map types  - By remdu

Avoid ANRs when users select mods that take above 500ms to run checks on

Add warning when buying a religious unit not of your religion  - By WhoIsJohannes

Allow arbitrary victory types for AI policy picking  - By SeventhM

By SomeTroglodyte:
- Civilopedia key bindings
- Great Person Points - Rounding changes, Breakdown UI
- Fix ended Leader Voice not cleared and resumed on un-pause

Fix 'Sleep Until Healed' action missing  - By soggerr
2023-12-13 21:29:14 +00:00
Thyrum
0b2aa36dee Update to 4.9.7
Allow city conditionals on units to upgrade to

Captured military units trigger a notification for the target civ

Fixed city-state type coloring

'Can instantly construct a [improvementFilter] improvement' works with improvementFilter

Allow conditionals for trigger-type unit actions  - By SeventhM

Fix connect road button when auto unit cycle turned on - By willjallen

Add resource support to stat gamespeed conditional - By PLynx01

Better Frigate and Ship of the Line sound - By tuvus
2023-12-10 21:24:08 +00:00
Thyrum
4c29816714 Update to 4.9.6
Connect roads automation  - By willjallen

Fix not getting unique unit from tile based free unit trigger  - By SeventhM

By Ouaz:
- Fix Carthage civilopedia article
- Add 'UI tips' civilopedia article
2023-12-07 08:28:20 +00:00
Thyrum
d836144ff7 Update to 4.9.5
Start turn with unit selected

Add trigger from building improvements and trigger conditional for building improvements  - By SeventhM

Preparation for multiple required uniques per ruleset object - By dHannasch

Fixed trading with city-state through notifications  - By tuvus

Mention the Railroad production bonus in the Civilopedia  - By Caballero-Arepa

By SomeTroglodyte:
- Notification for 'Policy branch unlocked' clickable
- Dev Console: Linting + add Stat
2023-12-04 18:31:43 +00:00
Thyrum
58f4e01ba2 Update to 4.9.4
Stats from followers unique fixed

City-state units work with 'get era' function

Ruleset validation for negative-weight ruin rewards

By SomeTroglodyte:
- Fix crash for trade notifications as Spectator / waiting for player
- Fix Unit rename popup offering up the icon

Solved worker automation crash  - By willjallen

By SeventhM:
- Add 'Unable to pillage tiles' unique
- Fix objects being purchable with a blocking conditional

Stats per Stat unique - By PLynx01
2023-11-30 18:01:54 +00:00
Thyrum
2c94171738 Update to 4.9.3
Cities you haven't bombarded with will auto-bombard at turn end

Defeated (no units/cities) hotseat multiplayer no longer appears for turns ('player X ready')

Console: Nicer available command display

By willjallen:
- Add tech queuing on right-click / doubleclick

By tuvus:
- Initial AutoPlay implementation
- Fixed exploration for automated units

By SomeTroglodyte:
- Wesnoth map import polished up
- City sounds again

Fix founding cities removing city center tile improvement  - By SeventhM
2023-11-28 13:01:16 +00:00
Thyrum
29fb12d845 Update to 4.9.2-patch5 2023-11-28 10:27:38 +00:00
Thyrum
9d0fe3de8c Update to 4.9.2-patch4 2023-11-28 10:12:07 +00:00