Commit graph

296 commits

Author SHA1 Message Date
Thyrum
147237eeff Update to 4.7.6-patch2 2023-07-03 11:26:55 +00:00
Thyrum
2a941dd504 Update to 4.7.6-patch1 2023-07-02 14:50:25 +00:00
Thyrum
28f006b3ee Update to 4.7.6
"Requires a [buildingFilter] in at least [amount] cities" works correctly with filters that aren't building names

AI only buys tiles contiguous to the current city tiles

Undo Move button moved to the right, so other buttons stay in place

By SeventhM:
- Check for trigger conditions on new game techs
- Fix when units can be purchased

On City Raze, previous owner doesn't pay Road Maintenance  - By itanasi

By SomeTroglodyte:
- Defense against circular references in Promotions
2023-07-02 12:33:28 +00:00
Thyrum
801f04f1f9 Update to 4.7.5-patch1 2023-06-28 16:24:49 +00:00
Thyrum
6ec7afabf2 Update to 4.7.5
Solved concurrency crashes due to players keypress-activating disabled buttons

'liberate city and resurrect civ' no longer crashes

AI no longer purchases non-contiguous tiles

City name translation for conquered popup does not get icon

Promotion picker allowing picking chains in one go - By SomeTroglodyte

Fixing workers dying in mountains bug for Carthage - By random271

Check for trigger uniques when starting and recaluating population - By SeventhM
2023-06-28 08:21:47 +00:00
Thyrum
902d84994d Update to 4.7.4
Zoom in/out of history charts  - By JackRainy

Removing old buildings on enemy capital (when not last city) no longer crashes

Liberating city with multiple units in it no longer errors

By SomeTroglodyte:
- Fixed ruleset error crashes
- Fixed loading of mods with unconventional names
-
By SeventhM:
- Modding: Allow Great People to have different counters
- Tech column validation for mods
- Solved crashes from undefined building costs

Ensure more unit uniques work - By xlenstra
2023-06-25 07:21:13 +00:00
Thyrum
c5bd39cfda Update to 4.7.3
Linked Unit Types and Promotions in Civilopedia

Added new unique - "Automatically built in all cities where it is buildable"

By SeventhM:
- Added unique "May travel on Water tiles without embarking"
- Change the default cost of buildings and the default time of tile improvements

By xlenstra:
- Spies now occasionally steal technologies
- Spies in cities that are captured or destroyed now go to the hideout

Better mod conflict prevention - By SomeTroglodyte
2023-06-23 06:46:48 +00:00
Thyrum
6982b2a730 Update to 4.7.2
## 4.7.2

Resolved performance problem

Performance improvements!

Automated air units no longer lose "automated" state after moving between cities

By SomeTroglodyte:
- Fix conditionals for trigger upon declaring friendship running twice
- More keyboard binding work - World, World Menu Popup, WASD
- Fixed CannotMove unique
- Fix translation problems due to nested brackets in getDifferences
2023-06-19 12:16:00 +02:00
Thyrum
0fcaef608f Update to v5.0-alpha1 2023-06-16 08:26:50 +00:00
Thyrum
d54973ef8e Update to 4.7.1
AI:
- AI prioritizes purchace path to highly desirable tiles
- AI prioritizes work boats, and creates work boats for close non-contiguous cities
- Workers try to build roads utilizing existing roads, and railroads overriding existing roads

Modding: UnitFilter allows TechFilter for unit's required tech

By SomeTroglodyte:
- Long press support
- Improve Alert Popup scrolling
- Fix vulnerability of new NationPickerPopup icon view
- Keyboard bindings - collision check
2023-06-15 08:24:15 +00:00
Thyrum
e850f01b14 Update to 4.7.0-patch1 2023-06-12 20:23:42 +00:00
Thyrum
6615ad0216 Update to 4.7.0
AI:
- Improved AI city location picking
- AI more willing to risk happiness to create a new city
- AI doesn't construct Settler before Worker
- AI Workers remove fallout

Global politics table includes current civ

Fixed crash when resuming Overview screen

Fixed background errors

By SomeTroglodyte:
- Nation picker - Icon View & improvements
- Expander tab animations :)
- Key bindings options
- Improved "connected to Capital" handling

Always select military unit first - By WhoIsJohannes
2023-06-12 16:37:53 +00:00
Thyrum
ca49136cea Update to 4.6.19
Modding:
- "before adopting / after adopting" conditionals accept beliefs
- 'Transform' and 'double movement' uniques accept conditionals
- AI evaluation of BuyItemsDiscount no longer crashes

'random generated map type' is actually random

By WhoIsJohannes:
- Show line color in more cases
- AI aircraft only consider *visible* attackable enemies
-
By SomeTroglodyte:
- Fixed Hakkapeliitta ability
- Fix translated sorting
- Fix 'missing mod' display

Pantheon Mod fix - By SeventhM
2023-06-11 10:11:58 +00:00
Thyrum
9bd3e7556c Update to 4.6.18-patch1 2023-06-05 20:34:51 +00:00
Thyrum
3245e06897 Update to 4.6.18
Pillaged improvements have a visual indication on the icon

Fixed great engineer automation trying to reach cities it can't

Fixed later civs not getting any CS quests

By SomeTroglodyte:
- Mod checks against sellable, missing or multiple Palace(s)
- Fix tooltips on Android with keyboard detected
- Upgraded music player popup
- Popups can scroll the content without the buttons
- Translation fixes

Winning player can continue MP game - By CrsiX

Added docker build and push workflow  - By haimlm
2023-06-05 16:59:33 +00:00
Thyrum
4ad267eb17 Update to 4.6.17
More efficient use of the charts space  - By JackRainy

By SomeTroglodyte:
- Allow image overlay and changing world wrap in map editor
- Reapply 'city focus' on yield changes
- Upgrading from Unit overview improved

Remove "does not support server feature set" error for uncivserver.xyz

Trigger resource recalculation upon gaining a unit that requires resources

Guard against '><' text causing translation recursion

Badly configured era conditional no longer causes crashes
2023-06-03 20:15:40 +00:00
Thyrum
57de61ce50 Update to 4.6.16
By SomeTroglodyte:
- Unit Overview: Improving a tile is also "what the unit is doing"
- Replacement PlatformSaverLoader for Linux X11 systems
- All notifications from Overview are now temporary
- Politics overview no longer discloses random number of players

Worker will now replace improvements to get resources - By janarvid

Spectators do not get natural wonder discovery notifications

Added checksum to be added to uploaded multiplayer games

Policy adoption triggers resource recalculation
2023-05-31 12:18:51 +00:00
Thyrum
8069688c25 Update to 4.6.15
'Crop yield' chart displays correct data

Modding:
- Units can transform to any unit
- Fixed policy softlock from conflicting mod policies
- 'Unpurchaseable' units are properly unpurchaseable

By SomeTroglodyte:
- Map editor update - concurrency, resource amounts, file double-click
- Fix road maintenance unique being ignored
- Fix mouse wheel on Notifications scroll
- Unit overview remembers scroll position after promoting

Allow game loading even when no saved games exist - By alexban011
2023-05-28 06:16:10 +00:00
Thyrum
449733f073 Update to 4.6.14-patch1 2023-05-24 08:58:12 +00:00
Thyrum
c0e802c4c8 Update to test-adoptium-jre 2023-05-23 20:49:19 +00:00
Thyrum
a54001d62f Update to 4.6.14
By SomeTroglodyte:
- Next-Turn Progressbar
- Fixed crash when puppeting city

Population icon gets locked with doubleclick, clicks cycle assigned-unassigned

Resolved crashes when clicking mod in mod management

AI civilian improvement: keep working in tiles where enemy units can't reach

Prophets are not expelled on open borders end

City-state-owned great merchants can no longer 'conduct trade mission' on their own tiles

Game saves are regular json, not libgdx-specific format
2023-05-23 17:47:53 +00:00
Thyrum
109f5a5563 Update to 4.6.13
Failure to get mod preview image no longer causes crash

Modding: Added 'upon adopting [belief]' trigger, allowed belief adoption to trigger uniques

Added turn number to victory replay

Clicking locally-added mods no longer crashes

By SomeTroglodyte:
- Fix off-by-one error in autoAssignPopulation
- Happiness change from bought buildings can reapply citizen focus
- Local and jpg mod previews
- Fix UnitTable layout
2023-05-21 11:27:17 +00:00
Thyrum
d5e0a44011 Update to 4.6.12-patch1 2023-05-14 20:48:21 +00:00
Thyrum
4a82a3db3f Update to 4.6.12
Animate battle damage numbers - By SomeTroglodyte

When picking custom map: Display map ruleset, don't show unloadable maps

Modding: Allow mods to contain a "preview.png" file for visual indication

Multi-server preparations :)
2023-05-14 19:15:18 +00:00
Thyrum
f89cdf6768 Update to 4.6.11-patch1 2023-05-11 14:08:00 +00:00
Thyrum
4bc443ebc5 Update to 4.6.11
Update UI after founding city when breaking promise

By SomeTroglodyte:
- Fixed 4.6.10 no longer loading some older games
- Prevent some state changing actions during next-turn
- Policy images in red text, policy branch icons in pedia

Added a fix for multiplayer with 1 human player  - By CrsiX

Add `May not annex cities` unique  - By Skekdog
2023-05-11 11:04:12 +00:00
Thyrum
336ce89142 Update to 4.6.10-patch2 2023-05-10 07:38:18 +00:00
Thyrum
d7f5f6208c Update to 4.6.10-patch1 2023-05-08 18:12:07 +00:00
Thyrum
1fa0836f82 Update to 4.6.10
Automated workers no longer stay on unimprovable tile if another tile is improvable

Solved rare concurrency bug for explored tiles

Songhai Civilian units no longer gain Amphibious promotion

Fixed 'enhance religion' crash

Improperly configured mod conditionals do not cause crash
2023-05-08 17:14:08 +00:00
Thyrum
ac6696643b Update to 4.6.9-patch2 2023-05-07 07:08:08 +00:00
Thyrum
e9aad7b3be Update to 4.6.9-patch1 2023-05-07 06:53:02 +00:00
Thyrum
c89f3b07a3 Update to 4.6.9
Added Policy icons in text

Solved AI 'found religion' crash

Solved "get vanilla ruleset" errors after downloading mods

AbsoluteUnits - Hussar, Cossack, Panzer  - By letstalkaboutdune

Close the friend selection in NewGameScreen by outside click/ESC/BACK  - By CrsiX

By SomeTroglodyte:
- Fix memory leak from repeatedly resetting the font
- Limit saved window size to available desktop
- Show preview of custom maps on new game screen
- Allow closing Popup by clicking outside its area
2023-05-06 18:48:16 +00:00
Thyrum
34ab40af76 Update to 4.6.8
Reduce a few memory allocations  - By SomeTroglodyte

AbsoluteUnits - Norwegian Ski Infantry, Mehal Sefari, Carolean, Foreign Legion  - By letstalkaboutdune

Various performance improvements  - By WhoIsJohannes
2023-05-02 21:24:53 +00:00
Thyrum
7593b81c15 Update to 4.6.7
Modding: terrainFilter now accommodates nationFilter for tile owner

Minor UI improvements

Performance improvements  - By WhoIsJohannes

Allow to reveal explored resources from a city's demanding resources in `CityOverviewTab`  - By chr56

By SomeTroglodyte:
- Visual clue a load game from clipboard is underway
- Allow modders to use culture/faith conversion without providing the icons
- "can be promoted" notification only when it's actually new
- Fix wrapping for promotions in unit overview
2023-04-26 19:39:45 +00:00
Thyrum
9ea3fe39a2 Update to 4.6.6
Testing: Damage animations on damaged units

Units sprites move towards the enemy they're attacking

Removed deprecated settings

By WhoIsJohannes:
- Performance improvements
- AI does not consider Barbarian as 'enemy civ' for 'should we declare war' decisions
- Don't leak other civs in the game through LineChart colors.

Avoid first contact alerts for dead City-States  - By SomeTroglodyte
2023-04-24 14:53:18 +00:00
Thyrum
b31d2d4620 Update to 4.6.5
Solved AI Great Scientist crash

Great Merchant doesn't try to go to unreachable tiles

By letstalkaboutdune:
- AbsoluteUnits - Sipahi, Hakkapeliitta, Janissary, Tercio, Musketeer, Minuteman

By SomeTroglodyte:
- Make AI diplomatic marriage safe from concurrent modification issues
- Fix Main Menu BG map cycle not stopping on user action
2023-04-23 07:22:08 +00:00
Thyrum
eb44ecee2a Update to 4.6.4-patch2 2023-04-19 19:43:18 +00:00
Thyrum
b8b7b9330c Update to 4.6.4-patch1 2023-04-19 12:49:03 +00:00
Thyrum
5ae8dda04d Update to 4.6.4
Avoid font-related crash

Modding: Configurable embarked sight

UnitFilter accepts NationFilter (e.g. "vs [England] units")

Resolved image gliches in font icons, hopefully

By SomeTroglodyte:
- Reassign workers when resistance ends or improvement created
- Fix "religions to be founded" expanders accumulating
- Annexed cities in resistance cannot buy tiles

By WhoIsJohannes:
- Show replay after 5 rounds and don't reveal where player is on the map.
- Chart improvements (Highlight & performance)
2023-04-19 09:02:29 +00:00
Thyrum
51a727319b Update to 4.6.3-patch1 2023-04-17 18:14:13 +00:00
Thyrum
aaff459137 Update to 4.6.3
Hopefully solved RAM-related crashes

Removed more double icons from many places

Aircraft attack/move range colors entire tile

By WhoIsJohannes:
- Show garrison in city screen
- Great people automation
- Order defeated civs after alive civs even if the alive civs score is negative (e.g. for happiness)
- Fix golden age length action text

Notifications can be "selected"  - By SomeTroglodyte
2023-04-17 06:46:53 +00:00
Thyrum
a917804015 Update to 4.6.2
Added "in this city", "in other cities" conditionals for city-based uniques

More UI cleanup

Removed many double / badly-placed icons

Tileset no longer reverts on Android after restarting game

Solved randomness issues with Retreat chance and unit gain from defeat

By SomeTroglodyte:
- Unhappiness effects
- Fix more leaks of the actual Player count in random mode
- Allow city & tile conditionals on production-to-stat-enabling unique

Make new "Charts" button translatable  - By Ouaz
2023-04-16 12:11:33 +00:00
Thyrum
87641a96ca Update to 4.6.1-patch2 2023-04-13 21:09:49 +00:00
Thyrum
5a07c8741a Update to 4.6.1-patch1 2023-04-13 20:31:32 +00:00
Thyrum
3cbafdae52 Update to 4.6.1
All game object images shown in text!

'Display' options subcatagorized - kudos @Ouaz

By WhoIsJohannes:
- highlight suitable city-founding tiles
- Show replay after 50 turns
- Charts improvements

By SomeTroglodyte:
- Fix startBias regional assignments
- Victory detection improvements
- Fix map editor resource label

AbsoluteUnits - Turtle Ship, Ship of the Line, Sea Beggar - By letstalkaboutdune

AI: Military units w/ Civilian uniques Automation  - By MioBestWaifu
2023-04-13 13:38:41 +00:00
Thyrum
1845868117 Update to 4.6.0
Modding: Resources can now be optionally stockpiled, as in Gathering Storm, Endless Legend, etc!

Resolved crash screen copy error

UI: Better wrapping for long construction item names in city streen

Modding: Added conditional to filter by nation type

By SomeTroglodyte:
- User option to control NotificationScroll behaviour
2023-04-09 15:39:40 +00:00
Thyrum
d5143533ee Update to 4.5.17-patch1 2023-04-09 14:38:01 +00:00
Thyrum
2ab3288abb Update to 4.5.17
Battle table bonuses according to tile to attack from

AI cannot buy tiles not contiguous to city

By SomeTroglodyte:
- Notifications can be hidden
- "Random Nations" fixes
- Victory screen reorg/cleanup
- MapEditor 'pinch zoom' painting fix

By WhoIsJohannes:
- Victory screen score charts!
- AI: Don't buy tiles in the very early game.
- AI: Military production when under stress

AbsoluteUnits - Mandekalu Cavalry, Conquistador, Inquisitor (Post-Industrial)  - By letstalkaboutdune
2023-04-08 19:27:02 +00:00
Thyrum
a44fdc7269 Update to 4.5.16
Many many performance improvements!

By SomeTroglodyte:
- Music player controls
2023-04-03 12:34:03 +00:00
Thyrum
dad213a3ef Update to 4.5.16 2023-04-03 12:06:54 +00:00