Natural wonders no longer spawn next to start locations
Automated spectator in multiplayer takes no actions
Added console commands to remove roads, change city name
By SomeTroglodyte:
- The console key is now bindable
- Allow map editor to generate smaller than 'tiny' Pangaea maps
By SeventhM:
- Treat all timed uniques as functioning as always true regardless of conditionals
- Fix conditionals being ignored for some triggers
Increase AI workers - By tuvus
Performance improvements for movement and ruleset validation
Added unique MayBuyConstructionsInPuppets - By rpolitex
Polynesia can immediately embark on turn zero - By SeventhM
Fix NullPointerException on founding a pantheon - By dHannasch
Fixed AutoPlay not working after victory - By tuvus
Experimental pathfinding - activate in Options > Gameplay > Experimental movement
Console: autocomplete ALL THE THINGS!
By SeventhM:
- Allow mapUnitFilter to use CivFilter
- Add terrain filters for resources, any terrain, or 'improved'
- Fix 'infinite Great Generals' bug
Spectator receives diplomatic notifications again - By tuvus
Download mod releases or any mod zip - By SomeTroglodyte
Add <every [positiveAmount] turns> Conditional - By PLynx01
Console: civ/city names better matching
By SeventhM:
- Change the icons from some units/buildings
- Add unique to allow for generalized great generals
Show carried production from mid-turn obsoleted units - By soggerr
By tuvus:
- Fixed crash when a worker tries to build a cached improvement it can't build
- Fixed crash evaluating alliance with unmet city-state
By SomeTroglodyte:
- City-stationed unit icons get circular touchable area
set minimum max coast extension to 1 - By remdu
Added Tile Breakdown table, accessible by clicking on the stats in tile info table
Solved rare pillage-related crash
Added smoothing to vector images
Console:
- Add activatetrigger command for civ!
- Allow '-delimited strings
'capture all capitals' victory accepts defeat of civs that did not found capitals
Map editor generation steps don't add multiple terrain features of the same type
Worker remove feature far away from cities fix - By tuvus
Fixed Scenario crashes
Updating server URL allows checking connection immediately
New Citizen Focus Options - by Itanasi
By tuvus:
- Worker AI short distance priority fix
- AI focuses city-state gold gifting
By SeventhM:
- Spawn multiple great people if eligible
- Initial Great Writer functionality
Religion button respects unique 'hidden from users' modifier
Trigger 'capture city' as a unit trigger
By tuvus:
- Worker AI Rework
- AI doesn't counteroffer and request a treaty on the same turn
- Civs now have a 50% chance of picking their favored religion
By SeventhM:
- Fix stat on tile uniques doubling on improvement tiles
- Avoid crash if 'Only available' unique in policy branch has 2 or more params
- Allow for improvement removal 'improvements'
Randomize seed checkbox - By remdu
Added experimental scenarios!
Fixed Android status bar not disappearing ('immersion mode')
Console: added 'set player type' command, for scenario setup
Fix ShadowedLabel - By SomeTroglodyte
Fixed tech dependency related crash
Unit by default not selected on turn start
Added 'upon turn end' trigger
By SomeTroglodyte:
- City-state bonuses respect 'hidden from users' modifier
- (UI) Politics overview diagram: Add legend popup
By tuvus:
- Added AutoPlay until end setting
- if all players are defeated, one player will be processed
Enable Domination to Capture All Capitals - By itanasi
Add remove unit promotion unique - By PLynx01
Fix key bindings in edge case - By SomeTroglodyte
By remdu:
- Coast spread algorithm
- don'y initialize with non naturally generated terrain
Stop movement on Path Blocked - By itanasi
Only units that build roads have connect roads automation. - By willjallen
By SeventhM:
- Fix Great Scientist calculation
- Show stat percent differences in replacement building
Don't list Unique requiring a tech in the Civilopedia for that tech - By dHannasch
Finally deprecated old religion uniques
By SeventhM:
- Avoid crash in mod checker for mods with undefined tech requirements
- Fix stats from tileFilter unique not working on improvements
- Add damage dealing unit trigger
- Fix not getting unique unit from tile based free unit trigger (For real this time)
By soggerr:
- Show average damage in battle calculations
- Allow battle calculations when not your turn
Add new map types - By remdu
Avoid ANRs when users select mods that take above 500ms to run checks on
Add warning when buying a religious unit not of your religion - By WhoIsJohannes
Allow arbitrary victory types for AI policy picking - By SeventhM
By SomeTroglodyte:
- Civilopedia key bindings
- Great Person Points - Rounding changes, Breakdown UI
- Fix ended Leader Voice not cleared and resumed on un-pause
Fix 'Sleep Until Healed' action missing - By soggerr
Allow city conditionals on units to upgrade to
Captured military units trigger a notification for the target civ
Fixed city-state type coloring
'Can instantly construct a [improvementFilter] improvement' works with improvementFilter
Allow conditionals for trigger-type unit actions - By SeventhM
Fix connect road button when auto unit cycle turned on - By willjallen
Add resource support to stat gamespeed conditional - By PLynx01
Better Frigate and Ship of the Line sound - By tuvus
Connect roads automation - By willjallen
Fix not getting unique unit from tile based free unit trigger - By SeventhM
By Ouaz:
- Fix Carthage civilopedia article
- Add 'UI tips' civilopedia article
Start turn with unit selected
Add trigger from building improvements and trigger conditional for building improvements - By SeventhM
Preparation for multiple required uniques per ruleset object - By dHannasch
Fixed trading with city-state through notifications - By tuvus
Mention the Railroad production bonus in the Civilopedia - By Caballero-Arepa
By SomeTroglodyte:
- Notification for 'Policy branch unlocked' clickable
- Dev Console: Linting + add Stat
Stats from followers unique fixed
City-state units work with 'get era' function
Ruleset validation for negative-weight ruin rewards
By SomeTroglodyte:
- Fix crash for trade notifications as Spectator / waiting for player
- Fix Unit rename popup offering up the icon
Solved worker automation crash - By willjallen
By SeventhM:
- Add 'Unable to pillage tiles' unique
- Fix objects being purchable with a blocking conditional
Stats per Stat unique - By PLynx01
Cities you haven't bombarded with will auto-bombard at turn end
Defeated (no units/cities) hotseat multiplayer no longer appears for turns ('player X ready')
Console: Nicer available command display
By willjallen:
- Add tech queuing on right-click / doubleclick
By tuvus:
- Initial AutoPlay implementation
- Fixed exploration for automated units
By SomeTroglodyte:
- Wesnoth map import polished up
- City sounds again
Fix founding cities removing city center tile improvement - By SeventhM
Console:
- Added set/remove tile improvement
- Show available commands on empty command
- Added add/remove for cities
By SomeTroglodyte:
- Fix OpenAL error Windows Events after application ends
- Tweak Language Pickers to scroll the selected one into view when appropriate, and allow selection with letter keys
- Modding: 'Comment' unique
- Snappier sounds
- Fix City ambient sounds
Get distance to nearest enemy rework - By tuvus
Initial scenario/dev console!
By SomeTroglodyte:
- Map overlay toggle buttons rework
- Add a map import tool able to read 'Battle for Wesnoth' maps
Fix free buildings triggering from conditionals in incorrect places - By SeventhM
Add a setting to forbid closing popups by clicking behind them - By karmaBonfire
[Translation] Add back 'general' unit types - By Ouaz
City centers don't provide resources you don't have tech to extract
AI: Settlers no longer stuck in endless loops
modding: Fixed certain unit uniques with tile conditionals
AI clears inquisitors from city centers to make way for spaceship units
Add the SellBuilding Unique - By PLynx01
Add 'gain stat by game speed' and 'improvement speed with filter' uniques - By SeventhM
Add a TriggerUponDiscoveringTile unique - By karmaBonfire
Support for Leader voices - By SomeTroglodyte
Modding: Added 'non-[filter]' filtering for unit filters, and multi-value filtering to all filters
Modding: Added '[relativeAmount] Air Interception Range' unique
Dim resources on tiles not immediately visible
By SomeTroglodyte:
- Allow controlling Android fullscreen from options
-
Fix unit triggers not triggering/triggering off the wrong units - By SeventhM
AI diplomacy balancing - By tuvus
Updated FantasyHex missile cruiser - By GeneralWadaling
Modding: Added Human and AI filters, separated civFilter from nationFilter
By SomeTroglodyte:
- Patch for on-screen keyboard hiding pedia search results
- Rivers... Moddable Stats and Civilopedia
- World screen top bar scales down to available width
- 'Civ destroyed' Notification includes location
- Lots of other issue fixes!
By tuvus:
- Fixed land/sea nukes trying to act like air units
- Fixed promise not to settle
Fix Multiplayer spectator ids not logging - By SeventhM
modding: Negative tile damage cannot heal more than max health
Mods with atlases that reference non-existent files will no longer cause crashes
By SomeTroglodyte:
- Reorg SpecialistAllocationTable
Improved settler AI - By tuvus
By SeventhM:
- Fix Multiplayer Specatator being unable to move the screen
- Fix free stat buildings not giving unique stat buildings in certain cases
Ruleset validation refactor - easier location of affected objects, correctly display parameter-type mismatches, ignore uniques used for filtering
By SomeTroglodyte:
- Correct notifications for modded Citadel
- Music: Fix mini-player showing last track during inter-track silence
- Allow modders to hide individual Uniques from Civilopedia
- Ruins can no longer be save-scummed for better results
Fixed null reference error related to nuking - By tuvus
By tuvus:
- AI units swap-retreat
- Melee units are now more likely to attack cities
- Nukes AI tweaks
- AI values traded gold using inflation
By SomeTroglodyte:
- Tighten Ruleset validation for Terrain
- Automated units stay automated after upgrade
- Fix Mod checker crash on RekMod
- Account for badly-defined Android font
- City overview refreshes for changes done in city
💚 add tests for city population manager - By Framonti
Fix [stats] unique adding multiple times - By SeventhM
Allow '[stats]' unique on terrains - By SeventhM
By SomeTroglodyte:
- PolicyPickerScreen description links to Civilopedia
- Fix music errors on android pause-via-homescreen-button
- Remove UniqueTarget.Terrain from UniqueType.Stats as there is no implementation
By PLynx01:
- Added new trigger unique 'Remove [buildingFilter] [cityFilter]'
- 'when above [amount] [stat]' conditional, with gamespeed-modified version
By SeventhM:
- Fix auto assign production not working after a building is built
- Fix consuming resources not being affected by conditionals
By SomeTroglodyte:
- Allow games with zero researched techs to be 'before' the Ancient Era
- Minor Fix: VictoryScreenIllustrations
- Fix font 'symbols' not showing
Automated units can fortify/set up/other actions
AI now uses free tech points - By tuvus
By SomeTroglodyte:
- Align ruleset icons in text to font metrics
Religion fixes:
- Great Prophets spawn again
- Civilian units can get promotions upon being built (Great Mosque of Djenne)
- Missionaries consumed upon expending all usages
By SomeTroglodyte:
- Fade in/out for City Ambiance Sounds
- Fix Tutorial loader for mods on Android
- Fix ai tile purchase
By tuvus:
- Defensive pact button shows on both sides when a DoF is about to end
- Defensive pact functionality is now canceled with otherCiv before calling in defensive pact allies
Performance enhancement for first turn AI settling
Modding:
- Added UnitAction unique type for modder clarity and ruleset validation
- Converted 'May enhance a religion' , 'May found a religion' uniques to UnitAction
Golden age points decrease with negative happiness - By Framonti
City-States don't trigger defensive pacts - By tuvus
By SomeTroglodyte:
- City overview top bar fix
- Fixed crashes in Android for unit art in civilopedia
Fixed free building errors - By SeventhM
New online multiplayer no longer stuck when first player is human spectator
Modding:
- Replaced old religion style actions! Paves the way for unit action generalization
- Mod checker displays *all* unknown uniques
By SomeTroglodyte:
- Pedia pixel units
- Fix top bar layout
- City overview restore fixed header
Apply conditionals for free buildings to the destination city instead of the originating city - By SeventhM
Test city conquest functions - By Framonti
performance:
- Faster ruleset validation
- Faster ruleset loading
modding: Added json schemas for autocomplete and error detection
By tuvus:
- AI Open Borders Offer fix
- Fix Nuke Notification
Fix City construction context menu changing Puppets - By SomeTroglodyte
Reload images when downloading or removing a mod
Better mod compatibility autochanges (remove removed units/improvements correctly)
By tuvus:
- Added 'civ returned worker' notification
- Liberating civ grants open borders
By SomeTroglodyte:
- Reorganized World Screen Top Bar in small screens
- Allow Space Key to close 'Player Ready' screen (hotseat)
Added tests for most nuke functionalities - By Framonti
Mod checker accepts era for unit type
AI Declaration of Friendship rework - By tuvus
By SomeTroglodyte:
- A 'Status' column for City Overview
- Fix maximum window bounds for zoomed-in displays
- Generic Widget/Provider framework for sortable grids
Remove Faith bonus from Vanilla Siam - By SpacedOutChicken
Unit tests for Battle.kt - By Framonti
Removed double notifications and processing of treaties when traded - By tuvus
By SomeTroglodyte:
- Global Constructions Blacklist
- Prevent selling free buildings
- Defense against Circular upgrade paths in mods
Modding: 'Receive free [unit] when you discover [tech]' deprecation start - replaced 'Free [unit] appears <upon discovering [tech]>'
By SeventhM:
- Fix unique Great Prophets not having the correct cost when buying at an increasing cost
- Fix free units with a build limit not spawning
- Fix AI getting stuck when it can't promote with enough xp
Allow the Space key to close Alert popups with no actual choice - By SomeTroglodyte
By tuvus:
- Fixed politics tab not showing defensive pacts
- Defensive pact Tests
performance: Don't autoupdate stale multiplayer games (more than a week old)
Buildings missing from ruleset are removed from loaded games *properly*
By SomeTroglodyte:
- Fix Map Editor double map holders after ruleset change
- Improve "does this unit found cities" check
- Fix Gdx not forced to UTF-8 when saving a game
Defensive pact notification fix - By tuvus
Fixed AI attack targetting - By tuvus
By SeventhM:
- Add unique for a promotion to be free
- Fix cities getting the resource list of other cities
Fix ChangesTerrain unique for base terrains - By SomeTroglodyte
Units teleport away from city center when liberating
Icons are not added to selection boxes