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Removed 'continuous rendering' setting, should always be false since Actions 'override' this and all our animations use Actions Resolved - City overview updates when entering a city via it, changing info, and exiting Fixed 'don't settle cities' demand button triggering 'stop spreading religion' demand as well Modding: 'Costs [amount] [stockpiledResource]' construction accepts conditionals test: Added test to ensure stockpiled resources are consumed when starting work on 'Costs [amount] [stockpiledResource]' construction Skipping turns for a game now correctly updates the MP screen Added '[unitTriggerTarget] is destroyed' unit triggerable Added 'upon damaging a [mapUnitFilter] unit' which can trigger a unique on the *enemy* unit! All unit trigger uniques start with a targetting parameter AI worker improvements - By EmperorPinguin |
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