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Unavailable techs work well with tech picker screen Added ruleset check for resource uniques with resource conditionals By tuvus: - Added an option to disable move by long press - Fixed spy steal tech timer - Spy max rank can be modded By SomeTroglodyte: - Sortable unit overview - Console: Improve `civ activatetrigger` command - UI candy: WLTK fireworks - ModOptions unique for mods to control which map gets preselected |
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